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Second Perspective: Drone Assault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #358 | 3.000 | 3.000 |
Fun | #550 | 2.455 | 2.455 |
Aesthetics | #553 | 2.636 | 2.636 |
Story | #644 | 1.636 | 1.636 |
Theme | #679 | 2.091 | 2.091 |
Sound | #764 | 1.182 | 1.182 |
Music | #810 | 1.000 | 1.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
I think the only thing I didn't create myself for this jam was the terrain tools / trees / detail meshes which came from standard free Unity assets
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Comments
Does not run on browser for me, though all other games do. Chrome on Win10, no idea why :(
nice idea, and Good job! I like stealthy strategic games, but i think the drone should have a more crucial purpose.
This is an interesting concept, but I think it needs more development. I don't get the purpose of the drone when I can just drive the tank around to find enemies. The game was fun without the drone.
Maybe I should make the enemies more accurate so that you are in real trouble if you encounter them face-to-face. That was my intention, that you would really want to hit them with indirect fire with only the drone to locate your shots. Thanks for the feedback!
Thanks for creating a tutorial here - would’ve been a bit overwhelming without. You put quite some effort into this game and it’s well done! Missing sounds though.
It’s rarely seen that one uses multiple cameras in a game and this tells me that you as a dev are deeper in the engine than the average – good work!
Excellent game, controls are kinda comvoluted. The AI can't beat a good charge followed with a melee shot xD.
Too true - I added a random offset to the AI target position so it wouldn't overwhelm the player but it is surely susceptible to certain attack strategies. I should probably tweak it to be range dependent so it is a deadeye shot at short range
I love tank games :) I like the concept but agree the controls need some work, especially the drones. Seems the main level takes some time before encountering the first enemy. It was about 2 minutes before I found the first tank. I can tell you put a lot of work into this with the menus and the tutorial level - nice work!
Yup, I always spend too much time on mechanics / prefabs before I do the level design. I'm trying to break the habit!
Hehe good concept but you cant expect people to play with these controls!
I tried to design the controls so that the left hand could control the tank and the right could control the drone. Maybe if I added more automation to the drone controls it would be more playable, like if you could click in the scene and direct the drone to observe those coordinates it would be more intuitive.