Maybe I should make the enemies more accurate so that you are in real trouble if you encounter them face-to-face. That was my intention, that you would really want to hit them with indirect fire with only the drone to locate your shots. Thanks for the feedback!
djohnndjinn
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I tried to design the controls so that the left hand could control the tank and the right could control the drone. Maybe if I added more automation to the drone controls it would be more playable, like if you could click in the scene and direct the drone to observe those coordinates it would be more intuitive.
I got the hang of it. Some sort of timer to score how fast you work, or maybe if the embalming station / funeral / visitation could take place in parallel - so you can move stuff around and keep the stations full to work faster would be good. In the current version you have to do everything in order so it doesn't matter too much that there are more "customers" waiting.
I've pushed an update to correct the character control spinning when walking backwards and fixed the transparency on the tree textures. I agree, more work needs to be done with the camera follow of the character - probably just need to add some damping. Thanks for your suggestions!
OK I also went back and tweaked the follow camera settings so it should be much less twitchy.