I'm impressed by the way the (seemingly) endless levels generating automatically, and the visual information that indicates when spirits are going to leave your targets.
Play game
Overmorrow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #136 | 3.750 | 3.750 |
Story | #214 | 2.833 | 2.833 |
Music | #381 | 2.750 | 2.750 |
Sound | #385 | 2.583 | 2.583 |
Mechanics | #422 | 2.750 | 2.750 |
Aesthetics | #467 | 2.917 | 2.917 |
Fun | #503 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Imported https://assetstore.unity.com/packages/3d/environments/urban/real-new-york-city-vol-1-208247#description, music from freemusicarchive.org, animation from mixamo, and sound effects from soundimage.org. All of my content was created for this jam in the 10 day period.
Link to your source?
https://github.com/jgrogers/DeathIsOnlyTheBeginning
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