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Parallel Realms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #187 | 3.536 | 3.750 |
Music | #240 | 3.300 | 3.500 |
Story | #243 | 2.711 | 2.875 |
Theme | #246 | 3.536 | 3.750 |
Sound | #274 | 2.946 | 3.125 |
Mechanics | #394 | 2.946 | 3.125 |
Aesthetics | #412 | 3.064 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://quaternius.com/ 3D Models www.kenney.nl 2D Tiles & 2D Character https://polyhaven.com/ Textures - Amal Kumar, Greg Zaal, Dimitrios Savva, Charlotte Baglioni, Rob Tuytel, Sergej Majboroda https://opengameart.org/ music - SubspaceAudio
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Comments
I completed the game, but the hitboxes of the enemies and the boss's flame projectiles were not very precise. It would be nice to have vertical camera rotation during the boss fight. However, overall, great job on the game! Well done!
Nice game!
I'm interpreting the theme implementation as that you can either turn or move - but you have to stop before you can turn - which is an interesting take on the theme. I like the mechanics and the music, but it is pretty dang hard. Die peasant! - best line.
I didn't expect to randomly have that kind of twist, but it is a welcome one!
Really nice game!
Thanks, that's what I was hoping for.
That was a lot of fun to play and quite the adventure. The use of the theme was well-executed here with a good range of different mechanics that all felt smooth and engaging. I did feel that some of the assets used were a bit mix and match, but this did result in a good variety of aethetics. Well done!
Thanks for the feedback, I'm glad you enjoyed it.