Fantastic visuals and a fun game. This might make a good mobile game. You could put an advertisement screen between each level.
Play game
Death's Driver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #36 | 4.348 | 4.348 |
| Music | #81 | 3.768 | 3.768 |
| Fun | #93 | 3.804 | 3.804 |
| Sound | #124 | 3.375 | 3.375 |
| Mechanics | #236 | 3.286 | 3.286 |
| Story | #308 | 2.545 | 2.545 |
| Theme | #391 | 2.902 | 2.902 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.
Link to your source?
Unity project in ZIP file uploaded to the project page.
Comments
Idk maybe it's just me but it's hard to tell whether you gonna jump over some obstacles. Also adding some animations for when turning or hitting something(also particles) would improve the visual. But overall you did exceptionally good on the look of the game, the UI has a nice style especially the UI for controls is very clean looking. Great game, keep it up :D
Thank you for the feedback!
I thought of the levels as a learn-as-you-go experience, with very short duration so that the player can try different approaches in multiple tries. Some jumping spots are obvious since I placed a soul up there to be collected, but later on the player should get a feel of when they can or can't clear a jump.
Thank you for the animation and particles on hit suggestion! :D
nice entry, I like the 80s feel. Nicely polished for a Jam entry.
Thank you for the feedback!
I think I spent too much time polishing the UI instead of working on the actual game levels, but the end result is something I can be proud of.
As I wrote in the game page, I used a lot of previous knowledge I gained while making other games, which sped up some of the development process. I had a clear idea of how to put things together and planned to only try a small number of unknown or new things for this game jam, so that I wouldn't run out of time facing game breaking bugs or development blocks.
I'm glad you enjoyed the game.
This is awesome! The polish is incredible! The controls did feel a little clunky, but I think that's more a gameplay style decision rather than a lack of polish. Really great job! It was super fun!
This game was a lot of fun! I found it challenging especially the 3rd level, but it was addicting and I kept trying over and over again. I loved the colour palette you used, really well done :D!
Everything from music to art fits together perfectly! The car turned faster than I expected, but I got used to it pretty quickly. One thing I missed was being able to move around while in the air, feels like it would fit the arcadey vibe. Great game, I'll probably go back and play it again in a few minutes.
Really fun game, loved the concept, the sounds and the art style. All round really good job
Real good, dug the vaporwave aesthetic and UI effects! If you're after feedback, I felt like the hitboxes on the short obstacles could have been a little shorter - the freezecam showed me clearing some I was supposed to have clipped, and I think the scanlines could have been softer but that's minor ofc. Great job!
Thank you for the feedback!
I used box colliders for the obstacles so definitely some were a bit outside the visible mesh. I'll try changing to mesh colliders next time and see if it doesn't affect the game performance too much for a more fair game experience.
About the scanlines, I'll add a setting to remove them or maybe fade them to the player's preference, as many have commented about them.
Thank you!
Really nice game and good concept for a driving game according to the theme. I especially like the little touches, like tire screeching when making a hard turn or the changing size of the flames beside your car according to the fuel. Navigation is a bit hard, but manageable (for me maybe due to the retro effect). Good job, congratulations! :)
Oh wow, you noticed the size change! It was something I didn't know if it would be noticeable enough to actually be worth the time I spent implementing in the game. I guess it was worth it after all! :D
It took me a while to implement the right logic to control the tire sound volume to the time holding the turn key. I'm really happy with the result.
Thank you very much for your comment!
New York is so beautiful :D New retrow wave synth aesthetics are awesome!
Awesome graphics and look. 80s synth vibe is strong, and that’s an awesome thing. Easy to pick up and I definitely had fun playing it :-)
aha glad to see someone went synthwave in their art direction =D Fun game, though I suck too much toget very far. On my screen the souls are not always very visible... it might be me though.







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