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devilqube

14
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14
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8
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A member registered Feb 07, 2016 · View creator page →

Creator of

Recent community posts

hi, thank you playing my game and  the feedback, I noticed some issues with the houses but thought I had fixed them, the camera seems to be the main issue people are having, all good feedback for next time :)

hi, thank you for playing my game. There are 2 gates in the fences on the front edge which open if you bark at them. Unfortunately I didn't do a very good job of signposting this in game. The 2 gardens have  simple tasks to complete which give you the final 2 bones needed to complete the game. The open gate and initial over head view of the level hint at them but it needs some further clues as well I think. I was aiming for a gradually unlocking level and so not having jump was a design choice.

I enjoyed playing that, like you have mentioned in other comments the AI is not that smart,in my game the king took my queen when it was covered by a bishop which should have been illegal. The possible move highlighting works well. 

nice, reminds me of Cloud master on the master system.

a good entry, I found myself wanting a peek action so i could peer around the item I was hiding behind similar to Gears of War. I like the hiding in the bushes collectable, it suited the style of the game well.

Nice work, a solid foundation to build on. using the souls as a puzzle element is a nice touch.  

nice entry, I like the 80s feel. Nicely polished for a Jam entry.

I like the idea, would be good to see after more development.

nice game,  adding some more sound effects would enhance it a lot. 

Hi, I was meaning to do a tweaking run and adjust things but didn’t do it in the submitted version.  If I do another build I’ll include your suggestion. Thank you for the feedback.

hi, my original idea was to use the trick in certain locations to complete a task, similar to some of the tasks in untitled goose game. Unfortunately I only used the bark to scare of the rats and open the 2 gates into the back gardens. After the  2 gardens  I was going to have another task where you got a bone if you did a trick for someone. I did the animation but didn’t include the task in the submitted version. 

hi, thank you for the feedback, I think I need to revise the in game text , the idea was that you returned the bones to the grave, once you returned some the gate opens which allows you out to find 2 other things to do which give you some more of the bones to return. But not sure this comes over very well in the current text. This was the first time I had used unity’s cinemachine to do the camera and it needs tweaking /further experimentation to get it more controllable I think.

Nice idea and art style. 

A unique control method and fun to play :)