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Idk maybe it's just me but it's hard to tell whether you gonna jump over some obstacles. Also adding some animations for when turning or hitting something(also particles) would improve the visual. But overall you did exceptionally good on the look of the game, the UI has a nice style especially the UI for controls is very clean looking. Great game, keep it up :D

Thank you for the feedback!

I thought of the levels as a learn-as-you-go experience, with very short duration so that the player can try different approaches in multiple tries. Some jumping spots are obvious since I placed a soul up there to be collected, but later on the player should get a feel of when they can or can't clear a jump.

Thank you for the animation and particles on hit suggestion! :D