Real good, dug the vaporwave aesthetic and UI effects! If you're after feedback, I felt like the hitboxes on the short obstacles could have been a little shorter - the freezecam showed me clearing some I was supposed to have clipped, and I think the scanlines could have been softer but that's minor ofc. Great job!
Viewing post in Death's Driver jam comments
Thank you for the feedback!
I used box colliders for the obstacles so definitely some were a bit outside the visible mesh. I'll try changing to mesh colliders next time and see if it doesn't affect the game performance too much for a more fair game experience.
About the scanlines, I'll add a setting to remove them or maybe fade them to the player's preference, as many have commented about them.
Thank you!