I like the art style and the game is pretty fun well done :)
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Death's Driver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #36 | 4.348 | 4.348 |
| Music | #81 | 3.768 | 3.768 |
| Fun | #93 | 3.804 | 3.804 |
| Sound | #124 | 3.375 | 3.375 |
| Mechanics | #236 | 3.286 | 3.286 |
| Story | #308 | 2.545 | 2.545 |
| Theme | #391 | 2.902 | 2.902 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.
Link to your source?
Unity project in ZIP file uploaded to the project page.
Comments
Hi David! Great game, i like it a lot :)
The main menu is well done, the settings screens appear smoothly, the sounds are perfectly matched, the logo is awesome!
Good animation with a story at the beginning :)
The jump mechanic in the racing game was unexpected, but it plays surprisingly well with everything else :D
I was able to break away from the game only after half an hour, because I like synthwave, great job <3
I really liked the game's mechanics and its little fail messages that had some variation paired with the angry messages if you get an F like "where are my souls!??!?!?!" but I think maybe you should have toned down the vapor wave a tiny bit since I felt that it didn't represent the theme and felt out of place with the CRT style lines on the screen but other than that I liked the game, really made me feel like I should have gone 3D even with this being a sort of 2.5D.
Enjoyed the game. Had quite a fun retro feel to the aesthetics, and the music really fit. Couldn't get past level three though, lol. The difficulty kinda ramped up at that point, at least for me =P
Nice game, the aesthetics are great - felt very tronlike to me. Sound was good, clearly a lot of thought and polish has gone into the game.
This game is great, I was hooked. The controls are quite responsive, although I would have liked to see an option to move slightly, instead of full movement all the time. I really like how you add the braking sounds when the player keeps turning for a given duration, it makes it so much more immersive.
Great job!
This is a really neat game. I thought at first that you couldn't jump over the buildings, but it turns out my timing was just awful. The turning is a little clicky, like I kinda wish there was a little lerp or easing, but I guess there's some tradeoff to make it feel responsive. Really liked the UI work and the 3d tips at the beginning
Love the synthwave theme. I wish the colors changed between levels to make it feel a little different.
Loved how you did the instructions, gave the great impression of a race game and speed. First 2 levels were pretty easy and then I couldnt complete the third and was stuck there. Maybe just me or a more gradual difficulty curve. The only mechanic I didnt like was the jump. Felt too quick and kept making me fail, but was more on the third level. Overall, I like it :)
Thank you!
The concept for the levels was: basic tutorial, learning how to move fast to the sides, learning how to jump, challenge 1, challenge 2.
So yeah, level 3 was all about jumping. XD
For the gamejam I had to make the levels short but challenging. Probably will lower the difficulty curve when I develop the game more in the future. Thanks for the feedback!
Buttery smooth controls. Great job on the theme (We also did a synthwave style).
As a huge fan of 80s-like synthwave, I have to rate it with 5 stars in music :-). The rest is also more than fine. Good job! *thumbs up*
Love the art and style of the game! The driving mechanic could use some refining, but I thought you did a great job!
Thanks for the submission. Nice retro driver. Great art and fitting music.







too much? NEVER!
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