I like the idea of having a game that does not use a player pawn and still is feeling like a journey. The concept is sound. The music does not really fit the theme. The riddles were too easy as the 1st and 3rd level seem to have the same solution. The text should be appearing much faster imho. All in all it was short but fun to experience.
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How To Kill A Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #418 | 2.556 | 2.556 |
Mechanics | #491 | 2.556 | 2.556 |
Fun | #537 | 2.444 | 2.444 |
Sound | #569 | 1.778 | 1.778 |
Story | #603 | 1.667 | 1.667 |
Theme | #705 | 1.778 | 1.778 |
Aesthetics | #747 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
TMPro, music from pixabay.com
Link to your source?
https://github.com/AwesomeHotdog24/How-to-Kill-a-Game
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