I remember playing one of your other games in a previous jam and I really liked it. It was also an fps, but this one is an improvement across the board. The movement, shooting, visuals, and everything else is great. I adore your style. I scored 13,615 on my first run. Really fun!
jimmyzneral
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First off, I love the gameshow vibe you were going for. The premise was simple, but the gameplay has good replayability because of the randomization of the bomb locations. I was constantly tense with the timer running out and still hearing the ticking noise of a bomb stowed away somewhere. The audio design is perfect and the graphics are great. I didn't experience lag or bugginess, but I did crash on one of my attempts for some reason. On one of the runs, I checked every single corner, every nook and cranny, but the one place I didn't check was the fucking ceiling, and the moment I exited the room a bomb hiding above me exploded LMAO that shit made me chuckle. Great job on this. Again, presentation is great and you executed your mechanics well.
Great entry. It's really well polished for a 10 day jam. Everything works :) I like the simplistic art style and the use of lighting. The sound is great too. I play some tactics games from time to time so this was right up my alley. You have a solid base for a bigger game here, beyond the game jam. I hope you continue to expand on this.
Amazing. I love how movement is so smooth, from walking, jumping to climbing. The graphics and lighting you did are great. Also the sound design complements your game extremely well, especially the sound of the armor clinking together as you move. Though the gameplay is somewhat simplistic, I don't really mind it. The presentation is on point. I can tell you put great effort into this entry. Congrats! (also, dang, I'm 52nd person to rate you. that's amazing, dude!)
Wow, I love the aesthetics of this game (you even have jiggle physics lol). Gameplay is simplistic, but I was able to finish it without a problem. I read your story description beforehand so I understood what I was playing. Just like our game, you have no sound, and I totally get why :) Overall, great entry.
Most of the things you mentioned are all on a To-Do list that I wanted to complete but ran out of time to implement them all, especially sounds :( And yes, there's a tutorial on the explosion shader that I used on Youtube, just look up Zelda explosion shader graph & VFX Graph for Unity. The Dead Space-like health bar is a custom shader as well, but I didn't use a tutorial for it. As for friendly fire, the earlier downloadable builds have them, it basically applies the explosion force to the player, which means sometimes you clip through walls. I had to remove it for now because I'm not very satisfied with the current implementation and it causes some bugs to manifest. Thanks for the review!
Okay, first off, I like that the game is polished and everything is working as intended. I like the music, but there's a lack of sound effects or any feedback when you land attacks. A few sound effects would elevate your game. I got to around 400 points until I decided to stop because nothing seemed to be changing. However I like that it's an endless street which is nice. The sprite work and graphics are nice. Congrats on your first jam game! You can only improve from here :)
If you're unable to play the windows build, here's a web build that you can try: (remember to come back here to rate!)
Streets of Reaper -web build by znerbackwards (itch.io)
I like that you can charge up your attacks and that you included combo mechanics. Graphics are nice and simple, but the controls feel a little floaty. There's a lot sliding around when you move and stop. A little tuning on the movement sytem and maybe make the player move a bit faster, and this would be a solid entry. Boss mechanics are great! Congrats on submitting :)
I really like the graphics and visual clarity on everything here. I made it to the 20th opponent but he killed me :( The level of polish is very high as well. I don't have many complaints, just that the special attack animation could be a little faster and not displace your character since you are unable to avoid taking damage right after you do a special attack. It also felt a little repetitive, since most of the enemies got repeated over the 20 levels. If the game was half that many levels nothing would change much, I think. Still, great job on this entry!
Congrats on joining your first game jam! Chuckled when I heard the spongebob music lol. The movement and shooting mechanics are fine. However, I had trouble figuring out what to do since the mechanics aren't communicated very well to the player. I like the simplicity of the game. Could do with a bit more polish, but I really admire when game jam entries are ambitious (I can relate because that's what I did on my first game jam). I hope you continue to join more jams!
Really solid entry! Love the music choice and the sound design is amazing. I adore stylized retro fps graphics like these and the gameplay is well polished. The glasses being your health meter is really creative and blurring vision when you run out of health is a very fun spin on the special object. Overall, great entry :)
Simple and polished. The game teaches you the mechanics well and ramps up the action. I can't name many things I didn't like about it, but one thing that could add a lot to this game is a bigger playing area. As it is, it's still very fun to play and the mechanics are implemented pretty well. Good job!
Wow, I really enjoyed this one. I'm a big fan of retro fps aesthetics and this one nailed it. I love the level design and the glasses ability to do recon through walls was *chef's kiss*. I wish there was more feedback on punching robots, like maybe screenshake and more impactful sfx, but other than that this was really cool. Reminds me of original system shock and a bit of wolfenstein 3D.
An excellent entry. Everything is amazingly polished from the art, gameplay, and even the sfx and music. Combos are satisfying, the screenshake and various post processing effects add a lot of impact and I love that there's a way to regain lost health. There's not much I don't like about it, but if I had to think of one, I would say this game would be much more fun if it had levels and some sort of progression and end goal. Other than that, this is one of my favorite entries so far in this game jam. Good job and congrats on submitting!
This project was quite ambitious. There were a lot of things I liked about it and some I didn't. I'm a modern warfare fan and I really liked the graphics and the atmosphere of this game. The player model is a little too big compared to the rest of the scene around him, which made me feel like a giant the entire time (maybe that's why they wanna kill him? XD). But scaling is an easy thing to fix so I bet it's only a matter of time. The night vision is done well, did what it was supposed to--giving me vision in the dark while still keeping the feel of being in pitch blackness. The environments were decent and there's I also like that you included a bit of story cutscene. There were some polish issues like bad sound effects and enemy AI, but I understand with the time limit these things can sometimes suffer. I hope you keep working on this because fps games are awesome!
Also, maybe trim down the file size a little, possible.
First of all, I really like the animations on everything, from attacking, getting hit, running, and comboing enemies. It all just feels so smooth, which is something I couldn't achieve with my game cuz I suck at programming lol. It's so satisfying to do stuff in this game due to the animations alone. The feedback when hitting enemies is pretty good but could be better with punchier sound effects, but even still, the visual effect gives good enough feedback. Graphics and art direction is awesome, and the music is great. Any chance you could add different enemy types or perhaps other levels?
This game looks really good. There's a clear art direction with the 2d cutscenes and the 3d gameplay. I like the neon-drenched city and the dust clouds full of angry limbs. That aside, I do wish there was another mechanic to keep the game fresh aside from walking and avoiding the fights. Maybe a bunch of things to collect? :D I found the singing voice very funny whenever I equipped the glasses, though I don't get why it would stop the enemies (perhaps it was the singing that stunned them).
Overall, this is a nice entry that maybe could use a different gameplay mechanic. The visuals are excellent and I know you could've done so much more if you had the time. Congrats on submitting!
This was a hefty file size, so I think it could be filed down a little bit.
I like the idea of glasses each giving you different bonuses, but it was kind of hard to tell what glasses I picked as there was no ui or visual element telling me what it was. Hitting enemies instantly makes them pop out of existence so a death animation would automatically improve this game 10x. Another thing that could be improved is the punch sound, to give more feedback on your attacks.
I'm glad you added a boss fight at the end.
The graphics look good and I like the lighting.
I love the polished menus and UI. The graphics and gameplay reminds me of the browser flash games I used to play. Hitting enemies would be more satisfying if it had a punchy sound effect to go with it, but even without it, the visual feedback was alright. The powerups each had a cool effect. There's not much I dislike, just that it needs more, maybe more locations and more enemy types with different move sets. Overall a nice entry.
I agree with the punching animation affecting the player's rotation. I actually already got it fixed along with some other bothersome things but couldn't upload a new build due to it being locked. My teammate did all the art assets in 6 days, by the way, so kudos to her for the great models and UI. Thanks for playing!
This is such a unique entry. The mechanics are cool, makes you switch up your tactics and balance your play style. As others have pointed out, this would be even better if there was some form of pacing as the player needs time to get used to the mechanics and get good. I only ever get a high score of 11. Also, some music would add a lot to the vibe of this game.
Thank you for reviewing my game! I unfortunately didn't get to include a webgl version since I submitted very close to the deadline and now the uploads are locked, which is a bummer. Also, I agree that the dodge roll is a little slow and I failed on my part to communicate to the player that rolling makes you immune to damage, so it's useful for rolling away when the enemy begins to swing at you. I could've made the roll animation faster, and add a little more distance. Anyway, I'm glad you enjoyed the game and I wish I had more time to polish it further. Thanks for playing.
Excellent entry. I love the art style, especially how each unique character looks and all the flavor text you added. The movement and shooting feels good, which is very important for a game like this. Every weapon has an identity and each one is very fun to use. And, like you mentioned in your review of our game, I too love when a game has plot, levels, and a boss fight at the end, and you did great in those aspects. You went the extra mile by including dialogue in your game and the writing was very funny. I pretty much finished the game without dying and found the boss fight at the end to be well done, reminded me of the spider brain boss in og doom games. Overall, very fun entry with a lot of effort put into it--and it shows.