Nice game! I love timings of each attack and cooldown of ranged attack is spot on! You did simple base and polished it nicely! Good job!
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Samurai Slasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN & CREATIVITY | #4 | 3.524 | 3.524 |
CONTROLS | #4 | 3.381 | 3.381 |
AUDIO | #9 | 3.048 | 3.048 |
Overall | #10 | 3.181 | 3.181 |
GRAPHICS | #18 | 3.143 | 3.143 |
USE OF THEME & SPECIAL OBJECT | #21 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Street Fight : The player fighting with enemy at platformer genre where the player must survived how long can go.
Game's take on the special object
Glasses : the player have glasses in head, the player can blink and slowdown the time with leave the glasses and the player can teleport to the glasses for wear the glasses
Did you use any third-party plugins other than Plus Music?
Jfxr, Inkscape, Aseprite, and Piskel
Did you use Plus Music?
No
Comments
Simple and polished. The game teaches you the mechanics well and ramps up the action. I can't name many things I didn't like about it, but one thing that could add a lot to this game is a bigger playing area. As it is, it's still very fun to play and the mechanics are implemented pretty well. Good job!
Even though I'm a azerty player, I took a good time by playing this game, and the fight is here (even if this is not in the street). I love the changing mode between with glasses or without (kind of reference to switch girl (a manga)). The game is fast to understand and to play, and animations are fluid! Great job.
i like that the game is simple and extra fun at the same time, very good work!
Good game, it's fun to play. Graphics are cute, I like how the screen rotate when player die. Movement is very smooth.
Ahh I was started to get worried I would be the only arena-highscore game in the jam!
Really love all the movement options and the overall juiciness of the game, everything feels responsive and impactful. Only problem is that I found spamming E to be very powerful, although I did end up dying even when doing it so maybe it's not that strong.
Great job, I really like this one!
Loved the flow you can create with the movement, and the weapon control and attacks are also very enjoyable
Awesome work!
i love the artstyle and new mechanic of the E ability, though i do wish i could use shift to dash instead since it feels weird for space to dash. overall amazing and fun game! i made it to wave 13! love the music and particle effects btw
before I tried the shift key and ctrl for dash but it felt uncomfortable, in the end I deliberately made the dash button in space, even though it sounds weird because most people think the space key is for jumping. but rest assured the space key is much more convenient than shift and ctrl !!
by the way thanks for the feedback!!
Pretty good! I remembered your game from Boss Rush Jam. The characters were simple, but cool. I especially liked the effect of cutting them in half and square pixels. I also love when the game has a tutorial, so that's also great. The sound was old-school and fit the vibe of the game.
When it comes to movement, I like how smooth and responsive it was. The one thing I'd change is the dodge- currently it's just overpowered! I could just spam space and almost never got hit. If there was a small (like a second or two) cooldown on dodge player would have more incentive to use it strategically.
Since you can spam dodge all the time the game becomes a bit easy. A bigger level and maybe random enemy spawn points could help with that.
One more thing. Right now, there is not much "street" in the "street fight".
Over all- nice! Keep up the good work!
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