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kiprokoala

40
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A member registered Mar 01, 2023 · View creator page →

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Hello, I should have put another bar above the flower to explain how many blooms you need to complete the game. I haven't put any sound because I had no idea for a correlated sound, but I will put it in every other game! For the UX, can you explain to me how could I manage it in a better way please?

It us unfortunate you didn't had enough time to complete the game, you were having a good idea. I wish you could update it in the future. Placeholders are not a problem, but maybe just upgrading other buildings could be cool.

You spent a lot of time on polishing the game, looks like you had 2 weeks to do it. I like sounds and music a lot!

I liked spending time on this game, it's impressive to see how we've been influenced by Balatro. I think having more information on enemies spot would be nice.

You had a lot of ideas in about 3 days, it's very good. I think you're one of the most original I found on my tests.

I love this game! It's one of the most original games from this jam. Congratulations! Perhaps, you don't respect the theme and the special object, but you have my respect!

I always make audio for my games but forgot for this one...

I love the mood and everything. We can see you have a minimalist but a polished and finished game. Congratulations!

I couldn't play this game properly because of moving web page when playing... But you had a good idea, different from everyone idea.

By far one of the best games I've tested in this game-jam (almost 30 games tested, rated and commented). The gameplay is very cool, the implementation of theme and special object is relevant, and procedural generation is a good idea.

I understood how to play this game by clicking everywhere, but I think it's very original.

This game is here to remind us we would be bad birds lmao. Maybe adjust the control on space bar would be nice.

You had a nice idea by showing if a pollen has already been recolted. Perhaps, the game is lacking some fun, like you can go fast from left to right and recolting everything. 

The game gets too repetitive, but you have good assets. Plus, I couldn't lose on my first game. Perhaps, your idea is good, just a bit long to finish the game.

Perfect definition of great minimalist game. I would have spend so much time if there was no score limit.

The mechanics are interesting, it seems you have good ideas about game-design for the future.

I love how you managed to get everything smooth. Animations, Artistic Direction, Particules emission, everything is smoothly compatible. Great job for your minimalist game.

I cracked the game by getting in the wall lmao. By the way, you need to add some rigidbody rotation on locked, I played upside-down. But your game is simple.

I love the game idea. It's a simple tower defense, but you have a complex map to enjoy the system. In fact, it would have been nice to add some UI effects when upgrading a tower and knowing which tower your are upgrading. I arrived to a point that chrome couldn't handle all my towers ^^

Changing keymode is a bit frustrating, but it could be a good idle. You also need to review about UI elements.

I don't like platformers a lot, but this game got my attention for ten minutes straight. I like the idea of getting bigger and smaller as Alice in wonderland. Perhaps, I think you should add some crucial elements so that players understand effects of each flower.

Love how you managed to have a perfect UI, so it's smooth. Maybe more types of cards would be cool, and staying in front of two mooses is very hard when you learn how the game works lmao, maybe a bit of equilibrating would be useful. Perhaps, I love the game idea.

I think this is the best representation to have fun without having 4K graphisms and 20 mechanics. I love the mood of the game, hopping you'll get far with this kind of games!

I understand the fact that only having an infinite street is not that much enjoyable, I'll do better!

I finished the game and I found it very cool! I like the idea that we had almost the same design for the game (enemies coming to you in a 2d street as arcade games). Missing some music but the rest rocks!

Maybe the sensitivity is a bit high, but the game is very good. I like the concept of having only glasses to see the scene. Controls are good, and musics rocks!

One of the best games I found on the submissions page, congrats to you! I have nothing to say, except the hat staying when you're dead, but this is not a real problem. I love you game because I was seeking for a retro arcade game, and I found it! :)

Well done for your first game jam! Graphics are simple but nice vfx. About music, I remember this music but not the name... Enemies are simple but easy to design!

The beginning of the game is very hard, because we have to be used to the low distance and low range vision, but as soon as we can buy it in the shop, it becomes easier to play! 

Controls are good, and the principal idea is quite good, maybe adding some text when finishing a mission would be good.

Music is kinda cool, but sounds are very loud compared to the music.

Once you get the technic, it becomes simple to play it, even in very easy mode. I liked it very much!

This game is very cool, but sometimes we fall in the ground, and the level hasn't been finished yet, but there is some good ideas and animations were very good!

Your game is fun, but drag and drop makes it hard. Plus, you need some story so that we can feel more in the game. 


BUT

Your game has some interesting content, I felt very interested in the fact that we only have 3 piles and cards can only be superior, this is what I like! The music is a bit entertaining, and sounds help us to understand.


PS : I played without reading the tutorial, and I was like "Bro, wadoaydo", so adding the tuto menu is very great!

I don't know what to tell you, your game is very good and very beautiful! Your team are just the best, you deserve the top at least!

Even though I'm a azerty player, I took a good time by playing this game, and the fight is here (even if this is not in the street). I love the changing mode between with glasses or without (kind of reference to switch girl (a manga)). The game is fast to understand and to play, and animations are fluid! Great job.

The shoot is not working so good, and the sound is very noisy, but the rest of the game is very good, and great job for the AI!

I couldn't go farthest than the first column, my computer must be too slow... But the mood is cool, even if this is not about street fight, but we have a very good theme. Animations are very cool and music is not too pervasive.

I like very much this game, the only thing I don't get is what do items give to the player?


But the map is very cool, I spent my end game next to the pharmacy on the left, but nevermind '^^

You feel like powerless?

Yup, I understand this is not so much rewarding, I'll try to do my best for next one!

Thanks for giving your advice on it!

For animations, I was short about time, and I'm not good at drawing, plus I was expecting my mate to do it, so I did it in a rush 2 days before the submission... But I'll work on it next time.

And thanks for game-designing advices, I'll take this in account for next time!