Hello, I should have put another bar above the flower to explain how many blooms you need to complete the game. I haven't put any sound because I had no idea for a correlated sound, but I will put it in every other game! For the UX, can you explain to me how could I manage it in a better way please?
kiprokoala
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The beginning of the game is very hard, because we have to be used to the low distance and low range vision, but as soon as we can buy it in the shop, it becomes easier to play!
Controls are good, and the principal idea is quite good, maybe adding some text when finishing a mission would be good.
Music is kinda cool, but sounds are very loud compared to the music.
Your game is fun, but drag and drop makes it hard. Plus, you need some story so that we can feel more in the game.
BUT
Your game has some interesting content, I felt very interested in the fact that we only have 3 piles and cards can only be superior, this is what I like! The music is a bit entertaining, and sounds help us to understand.
PS : I played without reading the tutorial, and I was like "Bro, wadoaydo", so adding the tuto menu is very great!
Even though I'm a azerty player, I took a good time by playing this game, and the fight is here (even if this is not in the street). I love the changing mode between with glasses or without (kind of reference to switch girl (a manga)). The game is fast to understand and to play, and animations are fluid! Great job.
Thanks for giving your advice on it!
For animations, I was short about time, and I'm not good at drawing, plus I was expecting my mate to do it, so I did it in a rush 2 days before the submission... But I'll work on it next time.
And thanks for game-designing advices, I'll take this in account for next time!