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Flower Dungeon [Game Jam Version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #4 | 4.200 | 4.200 |
Overall | #16 | 3.383 | 3.383 |
Gameplay | #16 | 3.000 | 3.000 |
Audio | #18 | 3.300 | 3.300 |
Theme Implementation | #19 | 3.600 | 3.600 |
Fun Factor | #21 | 2.900 | 2.900 |
Visuals | #25 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You can grow the flowers in the game to upgrade them and make them stronger.
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Comments
Love the artstyle! It took me a bit to figure out what cards to use against each enemy type. At first I thought it would have been nice to have a tutorial, but in the end I found I enjoyed just experimenting around to understand the mechanics. Also great music!
Love how you managed to have a perfect UI, so it's smooth. Maybe more types of cards would be cool, and staying in front of two mooses is very hard when you learn how the game works lmao, maybe a bit of equilibrating would be useful. Perhaps, I love the game idea.
Wow, great job dude. Nice complex card game. Maybe some initial tips would be nice but as soon as you figure it out it is nice to play. Maybe more type of cards would be nice but I think you will expand on that.
Music and Visuals are consistent(even though some are taken from elsewhere) and nice
I really like this game! Love the growing mechanic, and the visuals are great. I think with a game of this complexity, a tutorial should probably be implemented. And perhaps offer the player a 'standard' starting deck