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A jam submission

Doom and BloomView game page

Conquer the world with dark plants!
Submitted by Access547 (@access547) — 35 minutes, 4 seconds before the deadline
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Doom and Bloom's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#14.2864.286
Visuals#64.2144.214
Gameplay#63.3573.357
Overall#63.6793.679
Fun Factor#113.3573.357
Special Object Implementation#123.9293.929
Audio#282.9292.929

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The main story, gameplay loop and visual element is growing a flower :)

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Comments

Submitted

I'm impressed at the amount of content. It was incredibly well made and the art was nice. The heroes did completely stop moving after injuring them a couple times which was a bit sad. 10/10, would grow again.

Developer

The heroes are very stupid, it's true :D There's a random chance each night of that happening, I think I made that chance a bit too high which results in the problem which you saw. Thanks for taking the time to play :)

Submitted(+1)

You had a lot of ideas in about 3 days, it's very good. I think you're one of the most original I found on my tests.

Developer

Thanks for  the kind words, I try my hardest to have unique takes on the theme for game jams :)

Submitted

I have no idea how you managed to make this game in three days. That's crazy impressive

Developer(+1)

That's very kind of you :) there were definitely monents where I thought I wasn't gonna make this in three days either xD

Submitted

Super enjoyable upgrade-a-thon! As others have pointed out, the balance between resources and the heroes' momentum needs a touch-up. I didn't manage to get the reapers or any souls, and eventually the heroes' progress kept backsliding into the negatives. Setting aside the balance issues however, I could 100% see this on Steam. Solid experience, a fun game, and a job well done!

Developer

I'm debating continuing on with this project for a full steam release, not sure if it's really worthy of it yet, so I appreciate your input. Thanks for your kind words!

Submitted(+1)

An amazing concept, the game is really fun and I enjoyed playing it! 

My only note would be to try to get the recap screen after each day to stop the animation of the appearing text (to give the option to let it appear all at once) so that it allows it to skip it on input for impatient people. 

For the rest, very well done, you deserve a high praise!

Developer(+1)

there's actually some code in the game that allows for this, but it was a bit buggy/couldn't get it how i wanted so i decided to scrap it. I appreciate your kind words :)

Submitted(+1)

I love the theme! Playing as BBEG is always fun. Also theme implementation is really cleaver (5 stars no doubt) and background art is just beautiful. Gameplay is a little lacking, balance is really important in such games. To many recipes need food and gems are almost useless.  I did not managed to unlock Reaper, more things were more important. I was able to stop enemies in 2 week and then just pushed them back. There were no feeling of incoming doom (other then my evil plan buahahaha). 
I really had fun playing this, but there are some design parts that doesn't work.
PS. Now I want to make my own version of this game :D 

Developer(+1)

Im glad you enjoyed it! Yeah balancing was done on the fly, but unfortunately didnt have bodies or time for extensive playtesting. I'm really touched you think the game is worthy of such praise! Thanks so much :)

Submitted(+1)

Neat game! I really like the strategy aspect of the game. At first it was a bit overwhelming but once you got the hang of it, its very good. I also like the graphics and the background music. Well done!

Developer(+1)

I appreciate the feedback :) Thanks for playing <3

Submitted

Very well made game! Would love to play more!

Developer

Thanks for you kind words! :D

Submitted

Apart from the missing tutorial (my solution was to simply click everywhere), in my opinion the text on the signs (before purchasing the various camps) was a bit hard to read.
For balancing I never managed to get to the souls before winning, and the (dark?) gems were way to abundant.

I noticed either two bugs or one bug and an invisible mechanic:
I purchased the town spell but got the enervate heroes spell (though I am not sure if that is only visual, as I won the round after), and I noticed that the spell cooldown was not always accurate, without purchasing the druid upgrade to shorten the cooldown. Not sure if that was some hidden mechanic or simply some bug. On the other hand: "It's not a bug, it's a *feature*".

I would have loved to have some music in the background, but I really liked this game and might play it a few times more, trying out different strategies.

Developer

I literally just put out a new version that adds some more tutorial and fixes some bugs (including the enervate heroes/town bug!). I'm gonna be working on balancing the game and squashing some more bugs (like the one that messes with cooldowns) today. Thanks so much for playing and thanks for all the feedback :)

Submitted(+1)

Well, then I gotta play again ;)

Submitted(+1)

I like the idea, but the gameplay is a little boring and confusing. From the beginning it is not clear what needs to be done. There are not enough sounds and music in the background. The game's visuals are excellent.

Developer

I think im gonna add a tutorial and some polish today lol, seems to be what people want from it

Submitted(+1)

I really like it, it's very addictive but needs a tutorial, i was very confused at the begining.

Developer

I appreciate the kind words! tutorial coming later today

Submitted

Fun but wish there was a tutorial to tell you how to play tho.

Developer(+1)

Thanks for playing! Tutorial coming soon

Submitted

This is a decent game. I played it until the end and I won. It felt a bit too easy, and some purchasables were clearly not worth it, but, it was entertaining. I especially liked the storytelling aspect. Congratulations!

Developer

Im glad someone played far enough to encounter the balancing issues. When it comes to jam games, you dont get much time to tweak values til they feel right, so i definitely agree some things are weaker than others for the cost. Thanks for playing :)

Submitted(+1)

Very nice graphics but a little hard to figure out what to do. I realized I could click on the wizard after a few turns.

Developer

Seems to be a recurring theme with this game! i agree a tutorial would have gone a long way

Submitted(+1)

How you did such charming artwork and such a complex premise in a short space of time is amazing! Add an in depth tutorial, polish it up a bit and you've got a real winner here :)

Developer(+1)

Thanks for your kind words, polish would really take this game a lot further haha

Submitted(+1)

I believe a lack of a tutorial or anything explaining what you are supposed to do along with a lack of visual/audio feedback is to the games detriment, though i do see the potential if it was polished.

Developer

I can agree with that! Polish would take this a lot further i feel :)