I like that you can charge up your attacks and that you included combo mechanics. Graphics are nice and simple, but the controls feel a little floaty. There's a lot sliding around when you move and stop. A little tuning on the movement sytem and maybe make the player move a bit faster, and this would be a solid entry. Boss mechanics are great! Congrats on submitting :)
Play game
I Saw the Monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN & CREATIVITY | #23 | 2.611 | 2.611 |
AUDIO | #23 | 2.500 | 2.500 |
GRAPHICS | #24 | 2.833 | 2.833 |
CONTROLS | #24 | 2.389 | 2.389 |
Overall | #30 | 2.367 | 2.367 |
USE OF THEME & SPECIAL OBJECT | #40 | 1.500 | 1.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game is definitely fight, the control mechanic is hold key and release, so it kind of relate to the purpose release stress to game, about the street, the ending plot twist will explain it
Game's take on the special object
A pair of glasses help player see the truth about the fight
Did you use any third-party plugins other than Plus Music?
I only used some free sfx on unity asset store
Did you use Plus Music?
No, I'm not
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