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Street Fight Brawl Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
GRAPHICS | #20 | 3.040 | 3.875 |
CONTROLS | #23 | 2.451 | 3.125 |
Overall | #27 | 2.471 | 3.150 |
FUN & CREATIVITY | #29 | 2.353 | 3.000 |
AUDIO | #31 | 2.353 | 3.000 |
USE OF THEME & SPECIAL OBJECT | #34 | 2.157 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Street Fight
Game's take on the special object
The player in this game is waring glasses. which provides the ability to roll.
Did you use any third-party plugins other than Plus Music?
no
Did you use Plus Music?
no
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Comments
Damn you did some work here! Looks like a game that's ready to hit market just polished soo good! Love this perspective!
the game is great, verry good animations,graphics and the sound
I think this is (one of) the most polished game in this jam.
Solid controls, smooth animations, good and fitting art style, the music is suitable, the sfx and vfx when the punches connect.
THE AI LOGIC!!! It's refreshing to find a game where the enemies don't just attack you all at once.
First of all, I really like the animations on everything, from attacking, getting hit, running, and comboing enemies. It all just feels so smooth, which is something I couldn't achieve with my game cuz I suck at programming lol. It's so satisfying to do stuff in this game due to the animations alone. The feedback when hitting enemies is pretty good but could be better with punchier sound effects, but even still, the visual effect gives good enough feedback. Graphics and art direction is awesome, and the music is great. Any chance you could add different enemy types or perhaps other levels?
hey! We really appreciate your feedback! Glad you enjoyed our game. we were able to get such smooth animation by using animation curves. the state machine was really helpful while building player and enemy actions. also due to other participants and the jam host asking for an update we will be adding more content soon! Due to time crunch and webGL2 not working properly on one of our devices we only have a windows build atm... so we will also work on a webGL build too!
I'll start with this, and this is really important (not affect on rating, just an advice). You made an Unity game. Click that build options, and make a web build next time. My first game, where I did a web build had more plays than ALL the games I made before. Seriously- people view downloading games as a hassle, and Web Build just boosts your audience so much.
Now let's talk about your game!
Let's start with obvious- really nice graphics style, cool animations. Controls were rather responsive, I knew if the attack would land or not. Music fit the atmosphere, all good stuff.
The game needs a score displayed at the end. I beat all those dudes, and didn't even know how good I did.
A bigger thing is something else here, and this is a problem several games in this jam have. It's pretty good, I just need MORE of it! Like, more enemy types! Even slower guy that hits harder than normal guy, but has (for example) a red shirt, or different hair, would be nice! And you know what else- those beat-em-up games rally beg for a boss at an end of a level.
What I'm trying to say here, is my personal preference is a level with a boss at an end to the endless barrage of dudes.
Thanks for your feedback! We are so happy to have such a passionate comment on our game! We made this game in 1.5 days since we had college stuff to do... but i agree with u that a score system would have been an excellent addition! It just didnt come to our minds during that time crunch... we also tried to have 1 more enemy type but couldn't finish it in time so it didnt make it to the final game...
If you face any bugs, issues and feature requirement, please let us know in the game page comments.