Really love the idea and mechanics of the game. I wish the health bars would work, that would be helpful. Also, I was pretty confused at first, but I figured it out as I played. Great work for 10 days!
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Rebirth of Yggdrasil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #193 | 3.179 | 3.179 |
Music | #270 | 3.214 | 3.214 |
Story | #397 | 2.286 | 2.286 |
Mechanics | #422 | 2.750 | 2.750 |
Fun | #460 | 2.714 | 2.714 |
Aesthetics | #487 | 2.857 | 2.857 |
Theme | #598 | 2.143 | 2.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
One just myself
Did you use any existing assets? If so, list them below.
Text Mesh Pro, JMO fxs, Blink 2D sprites and Starfield Skybox. Free Assets from the Unity Store
Link to your source?
https://github.com/Velcronator/DeathIsOnly
Comments
Cool game! I really liked the vibe of the game, and I liked playing around with all the abilities you had. The combat was pretty fun too! Although it was a bit unsatisfying hitting things, as it seemed like the health bars didn't really work? But regardless, still quite fun. :)
An addition I'd love to see you add to the game is different abilities for the different colored enemies and bosses! Of course, I get that there is only so much you can add in such a short amount of time. And given the time constraints, it's impressive the amount of content you were able to add. Good job! :)
Also, maybe you could check out and rate my game? :)
I had a hard time figuring out your game. But then it was fun!:D
Do you mind, playing my game too?
Really hard to hit stuff. Could tone the damage some from enemies hitting the player. I get a bit of .hack kindof vibes from this. Cool vibe. Be proud of what you did!
Kool vibe and feel to this game.
Aimings the main issue, but somthing future versions can easily fix :).
Great job on this! Well done!
Battle Mechs vs Battle Mages? Count me in!
You created a pretty good framework already! if you put some more work into the battle mechanics and make them more responsive you'll have a solid foundation.
First step should be to integrate that R-key function into every attack and get rid of it - or is there a good reason not to aim your attack towards the mouse automatically?
As others have said aiming or perhaps a tab targeting system would be great, otherwise this is a great submission and really great work for 10 days. Well done!
Great work on this. The aiming could be a bit frustrating, and might have felt better if the right mouse button rotated toward the camera rather than the R button. I would try running toward guys and then casting a fireball, but movement seemed to add in some rotation that would make me miss.
I think it would be better to introduce the spells one at a time, it was hard to remember what they all did.
Was there no enemy AI? I didn't seem to get attacked at all. I mostly used the long-range spell as the others were very short range and targeting was difficult, I'm not sure what the difference was between them.
You got a lot done in the time so you should be proud of your efforts, just need to work on the new player experience
Great little game, I had trouble at first seeing the mouse pointer as its similar to the ground colour.
Other then that, really fun, good job
Congratulations on making this one ! A lot of nice spells that you were able to put together :) Nice game !
Thanks for the game. I had some issues with the targeting but interesting mechanics.
Hey, nice work on the game! I like the style you're going for with this. It was hard for me to remember which ability does what, but after a few tries I was able to figure it out and it was fun to master what works best in each situation.
Good job on the submission! I was a little unclear on where to go or what to do on my first try - it would have been nice to have some kind of indication or clues in the level environment to help out with that. But well done and keep making games! 😎
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