Oh, man, this is hard! I really love this. It's got a strange push your luck element to it that is so wonderfully infuriating. This would have been awesome to play in the arcade.
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Pac-man-AL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #215 | 3.100 | 3.100 |
Theme | #298 | 3.183 | 3.183 |
Story | #369 | 2.367 | 2.367 |
Fun | #384 | 2.983 | 2.983 |
Mechanics | #394 | 2.850 | 2.850 |
Aesthetics | #467 | 2.917 | 2.917 |
Music | #483 | 2.217 | 2.217 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Chomp Man - 3D Game Kit & Tutorial -- https://assetstore.unity.com/packages/templates/tutorials/chomp-man-3d-game-kit-tutorial-174982
Link to your source?
https://heckert.itch.io/pac-man-al
Comments
my head is spinning from flipping everything i thought i knew about pac man upside-down!
very cool idea.
two little fixes that could imo enhance the game feeling without a lot of work:
-make the collider of the pills bigger, so you can't run past them accidentally anymore.
- give the ghost a zero-friction physical material so i doesn't get stuck on walls when moving diagonally and around corners
Eee finally was able to be on the other side. At the beginning it was not entirely clear what to do, but after several attempts it became clearer. cool concept!
This is a really neat idea for a unique take on Pac-Man. I liked how you have to posses a ghost. I felt that the collider for the ghost could have been a bit bigger when you control them, I found I had to be perfectly aligned to collect the pellets. The original game did not require that. You did an awesome job on this and I had fun running the maze as an anti-pacman! Great Submission.
Interesting game. I liked the idea of it, and once I figured out how the game worked it was pretty fun! But I would've liked a bit more of an explanation on how the game worked. One major thing I would've liked explained was the fact that depending on which ghost killed you, it would cause a different power pellet to glow. I didn't realize that for a while, and it was quite frustrating, because at first I thought it was just random, or maybe a glitch. Regardless, fun concept! Good job. :)
Yeah, as has been mentioned already, some better feedback on this bit is in order.
One option I'm looking into is improving the feedback counters so they would be in the right spot (for starters) and show the connection to each of the ghosts. Another would be to give the collected pills some colour which would also help in remembering which ghost you hit last.
Pac-Man! Very clever choice for the theme. Fun and a bit tough.
Regarding the gamepad support, I thought that "standalone versions" referred to the downloadable copies. I tried my gamepad with the browser version and it also worked flawlessly. Nice work!
fun concept.
the collision could be a bit bigger. it doesnt feel good to run past pellets without picking them up
Interesting concept, didn't quite fully understand what do I need to do at the beginning, but then after I understood, it was even more fun to play, great game!
There was a bug when I tried to run the game a second time (a series of javascript errors). Nothing too serious though.
The movement of the enemies felt a bit odd, but there's no rule they *have* to behave like pacman ghosts.
On the whole though well put together.
An interesting twist on the classic Pacman. I was just frustrated that ghosts can miss the dots. Also, it's not clear what the Fruits are supposed to do.
Interesting twist on Pacman! It took me a while to understand, but it was fun pushing my luck to see how many I could collect before securing them. Good job on the submission 😎
Nice lil twist for the game.
I didn't notice that only 1 collector was active at a time - later I noticed that the 1 active collector lights up - but some more clarification would be nice.
Great job for creating and submitting a game!
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