This is very interesting, it played like a tech demo to me.
It doesn't seem like attacking affect the glowing mannequins though.
Very satisfying to play, especially when you get the maximum pumpkin firing rate.
I really like all the juice you put into the game.
One idea I think would help would be to rebuild the tombstones, or to build other obstacles to help control the waves as they get more chaotic and come from both sides.
Really cool illustrations and atmosphere. I like the tutorial and how it goes naturally into the start of the game.
The game play is nice. I wish there was a way to see how many upgrades you had on an undead because it felt like the upgrades weren't really applying from a game feel perspective.
I love the T-Posed Jack :)
Very cool atmosphere and music.
I was confused as to what I needed to do, but I figured it out with some trial and error. I think adding a little dot crosshair to show what you are looking at would be helpful. Also, being able to drop the shovel after you are done with it instead of having to put it back would be nice.
I really like the colors of the sky too!
This is one of the most interesting games I have played. The art is awesome. I think the window aspect ratio is a creative way to make the game stand out. I like that you have to keep trying different strategies on each level, but I wish it was a little clearer what can be shot and interacted with.
I think the controls are a bit finicky. The locks were very hard to shoot. I couldn't get past the ball pit platforming section. It was hard without a variable jump.
Overall, great job!
Love the splash screen and the loading animation!
Really cool use of different camera perspectives. Feels very much like an arcade game that keeps you guessing and spending your quarters.
I wish the isometric perspective changed the controls for keyboard because it was very difficult to control.
Killer music and aesthetic. Great job!