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g3rg

28
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A member registered May 17, 2022 · View creator page →

Creator of

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Thanks for the comment, new to Unity so just assumed it was our sprites that were the problem, but thanks to your comment, I googled a few things and have found a couple of settings to change for future games, makes the sprites nice and crisp!

Thanks!

Thanks for the feedback! We did have more ideas around spells and summoned minions, and would have done the levels a bit different if we had more time!

Thanks!

Awesome. Don't know what else to say!

Thanks for the feedback, will think of that for future UI in games!

Cool idea and a great feel with the swords + fantasy style music! 

Perhaps different models for the two characters would make the shifting player more obvious to an idiot like me that didn't read instructions!

Fun, and agree that the health system rather than instant death is a great alternative for Flappy Bird style games. Frustrating (in a good game way) to have your score going up, then suddenly a few wrong flaps and  your score is going down.

Well done!

Cool puzzle idea and platformer. I think I'll be learning from your source code.

Well Done!

Cool graphics and theme, a bit of work on the controls and it would be awesome!

Cool idea, didn't realise it was more of a puzzle game at first, but once I did I really enjoyed it!

Great idea and execution for the game jam!

Great work for 10 days, movement could use some tweaking, but then a lot of people have said that about the Witch in our game.

Fun game, frantic music suited the mood. One thing I think that might have helped me, was allowing the mousewheel to change spells, as it got more frantic, the using the same fingers for movement and switching got a little much, though that could just be me! Great jam game!

Love some good pixel blood. Characters were great pixel art, and music a nice fun counterpoint to the content. One thing is I think the intro was a bit long for a 'casual' game, may get a bunch of people not play, but on the whole, great jam game!

Thanks! We've thought about adding jumping later once we'd worked out the shield / ladder mechanic, but for the jam we think it works well to explore something different. Thanks for playing!

If you hit the skeleton with the bone spell they change direction, but only while walking, not once they are acting as a shield or a ladder. We definitely would work on the mechanics of that more if we had more time, and had other ideas for minions and controls, but had to keep the scope small enough for the jam! Thanks for playing and providing feedback!

Nice and relaxing game, some kind of reward screen at the end would be nice for a sense of achievement!

Great work, the art work is amazing for a jam!

Great look, and the music suits the look as well, well done! 

A great idea, a bit more of control over aiming would pump up the fun level I think!

A great idea, a bit more of control over aiming would pump up the fun level I think!

Awesome work for 2 days, would have been great to see where you got it after 10 if you had the chance!

Thanks!

Thanks! We had more plans for 'minions' but have to keep scope manageable for the jam!

Thanks! Jumping was on the backlog to test, but we wanted to keep it simple for the Jam duration, as well as force the use of skeletons to test that mechanic.

Fun idea, a few little bugs (like someone mentioned keys falling off the screen), but for a jam game, great effort!

Fun idea, and could see it being a lot of fun to get more of the powers, but unfortunately I got stuck when I got the scythe before talking to its owner!