I think the this game was a little too difficult. The third jump caused it to fell frustrating instead of rewarding. The idea was nice. Minimal mechanics and easy to grasp. I would have appreciated some sound effects for jumping and landing and a power gauge.
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Skelijump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #321 | 3.000 | 3.000 |
Aesthetics | #427 | 3.056 | 3.056 |
Mechanics | #454 | 2.667 | 2.667 |
Fun | #455 | 2.722 | 2.722 |
Theme | #543 | 2.333 | 2.333 |
Sound | #569 | 1.778 | 1.778 |
Story | #641 | 1.611 | 1.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
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Comments
whoa, hard one. Took me a bit just to figure out the mechanic of jumping short and long distances. I like this concept a lot. A meter of sometype to show how much power you were putting into a jump might be nice. I don't think that that would necessarily make it too easy. I did like the sound in there too. Nicely done.
Jump bar might be a good idea ;-)
Good game, hard a little, but very cute :)
I'm assuming this was your take on a rage game which in that case you truly realized the concept and I enjoyed it for that (I know this might be interpreted as if im being mean but I truly mean this as a compliment.). Other than that the music and aesthetics were very nice. I will say I dont truly see how this captures the meaning of the game-jam's theme except for the fact that you play a skeleton.
Hello nitory! I noticed you were asking about animation. Mixamo is one way to start with animation in games. It has really been helpful to me. Here is a video that explains more about it.
I hope this helps!+1 for Godot :)
Would be nice to have some visuals over how far the jump will take you, some kind of arc renderer?
Good game But would be even better if there was some kind of a meter or bar displaying jump force!
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