Really enjoyed the mechanics of the game. I couldn't believe that you made the enemy adapt to my behaviors, which made the game seem really polished I didn't really understand what the indicators above the player units meant but that might have been me not remembering properly. Overall great game.
RSG0
Creator of
Recent community posts
Just finished my assignments and with less than a day left I thought this would be a great time to ask for some feedback, as well as play everyone's game. List your games below and I'll try to get through them all before reviews end:
My group's submission: https://salslinger.itch.io/out-of-the-box
Rated yours already but here's mine:
https://itch.io/jam/gamedevtv-jam-2025/rate/3589760
Awesome game. Perfect level of difficulty. I was on the verge of giving up but gave myself one more shot and was able to beat the final level. If I had to make a suggestion I would have preferred if jumping was the "W" key, and time stop was the spacebar. The reason is so all controls can be on one hand and I don't have to shift my fingers to select a different input
I didn't really understand the theme adherence but that might just be me. Overall a solid game
This is my game:
https://itch.io/jam/gamedevtv-jam-2025/rate/3589760
Really enjoyed the game with the enemy detection mechanic.
First off, I see a cutscene in a game jam and I'm in. I liked the dash mechanic and the wall jump mechanic. I noticed that if I were to fall of a ledge I only had one jump which was good but in my game I gave the player access to all jumps so they could make it through difficult terrain so I had trouble deprogramming myself.
The wall jump worked very well mechanically and the level complimented it by provided areas that could only be completed with the level mechanic. Also the fact that you worked in the theme to the story was an awesome touch.
Also I noticed there wasn't a really a point to collecting the coins as they didn't really do anything.
The platformer was enjoyable. I liked the concept of the game being a 2d game set inside a 3d world. Having those objects in the background did a good job of adding physical depth to the scene
I only wished the game had checkpoints, and jumping was especially buggy/slow which caused me to die more than once. I also wished their was an indicater that plain yellow tiles damaged the player
Cool game. I liked the player detection from the enemies, and the chase mechanic. The enemies moved a lot faster than the player which added to the difficulty.
I thought the game could have used an end goal since after robbing the castle I just kept hiding. Maybe a timer and the player had to amass as much gold before the timer runs out. Also once I got caught it was near impossible to get back to undetected.
Really fun and enjoyable game. I loved the mechanics and general feel of the game. Each level was a new challenge and I appreciated the fact that we had access to hints in case we were lost. I was able to get to level 19, and would have gotten more but the reverse gravity was tricky.
I think this is the best game I've played throughout the jam.
Really fun and enjoyable game. I loved the mechanics and general feel of the game. Each level was a new challenge and I appreciated the fact that we had access to hints in case we were lost. I was able to get to level 19, and would have gotten more but the reverse gravity was tricky.
I think this is the best game I've played throughout the jam.
I really like the agar.io type game. The simple aspect of the art gave me the feeling of computer viruses fighting each other.
The issues i had with the game was for like 30 seconds I was too small to actually hunt, and I was just on the run which kind of got boring. That might have been the intention but I couldn't really vibe with it. I also felt that the speed boost could have been faster and you could have balanced it but having a smaller "speed up" time.
But this was an insane amount of progress to get done for only one person, and you should be proud of actually finishing and publishing a game within the timeframe.
You mention YuGiOh and I instantly love the game. The magic aspect and shrinking due to a shrinking potion I thought was an nice touch. I loved being small and viewing the goblets being bigger than me.
I feel as if the game could have benefited from a camera the player could control with the mouse instead a fixed camera. I had issues looking backwards. The game could have also used more checkpoints because it was demoralizing to go through all that only to fall and start way back to my checkpoint. I found a way to get back to my initial failure without a checkpoint but noticed I couldn't do that with all my failures.
Really like the fact that you made the game without any game engine and created it using HTML, Javascript, Vanilla CSS.
I'm not usually a fan a clicker games but I enjoyed this.
Couldn't really find a story or there wasn't a background track so I had to knock off points there but I really enjoyed the game.
I really liked how prevalent the concept of the theme was present in this game. I couldn't get farther than 1 minute and a half but I really liked the game for what it was, I also found the paint app to be a cool easter egg to the game. The Windows XP OS aesthetic was very retro and I respected the fact that for Youtube you had to find the old school Youtube UI to either replicate or copy it into your game.
First off why is Chapter 3 so hard. Joke aside I really loved the game. I thought the mechanic with the mirrors was really cool and realistic. I liked how if I mess up I could quickly restart the level and not break my immersion. I also really loved the 2D lighting you used with the particle system,
This game was awesome to play. I especially loved the concept of just being a douchebag streamer and just to get as many viewers as possible. A nitpick I had with the game was using ENTER to dash because that was on the opposite side of the keyboard. So I need my right hand to work out dashing and the selection of answers on the mouse. I also appreciated the stellar voice acting of your group