I was a bit confused with the controls of the game. The aesthetic of the game is really cute and I really like the idea behind it! Let me know if I missed something with the camera controls. Great job on getting the submission in!
Null Jam Games
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Cool game idea with the carts being able to transport resources. It felt like the movement was momentum based, which is a cool idea but made it a bit frustrating as I constantly kept getting stuck and sometimes had to reload the web page (as the main menu button did not work). Great job on the submission overall!
Cool and unique game idea! I was hoping i could win by placing blocks around the purple blob and placing blocks around the green blob and that seemed to work at first but then the green blobs turned red and I lost. I know you mentioned you ran out of time to finish it but great job on getting what you had submitted!
This was a really neat idea, where you're a giant smashing the pesky warriors trying to invade your castle! Great use of the theme. I had an issue where enemies would spawn on top of the players head and I was not able to move. Also, I would greatly reduce the shake when moving, as it was very hard to focus on the ground with it shaking so violently. Great job on the submission overall!
Cool puzzle game idea! Once I figured out how the rules decided what's up against the wall/hidden from view/ etc. it was fairly easy to keep passing the levels. I was a bit unsure what the yellow notched things were against the walls in some of the rooms, but they didn't seem to affect me being able to place the shoo against them to count as being "against the wall". Great job overall on your submission!
Cute game! When I got to about 47 kittens, the game started lagging quiet a bit for me. The game has a neat take on a clicker game. It's a bit repetitive and I would have loved to see at least one more mechanic (such as a reason to have more kittens), so like maybe the more of them you have the faster you get fruits. I had an infinite amount of fruits to put down and I'm not sure if that was intended. The music was calming and fit the setting/theme well. Great job on your submission!
Although it took about 1-2 minutes, it eventually loaded up for me. I was not able to put it into full screen, but the idea was cute (feeding the rabbits with a carrot gun). I wasn't able to find all the rabbits before the lose screen came up. Would be good to have a timer going as I was kind of exploring for a bit without realizing I had a time limit (since the music was so relaxing). Great job on the submission!
Cool concept! Some feedback would be to make the instructions a bit shorter (not having a wall of text) as it can be a bit daunting to read through that much. The game was a bit complex so it kind of makes sense though so I'm not too sure how to best on board a new player in that case. However, the time to figure things out was definitely too fast. Maybe gradually increase the time as the player figures out more and more. Great job on the submission overall!
Great job on your submission! Really neat aesthetic and it fit well with your theme/setting. Since there didn't seem to be any downside of using the fireball, it made the sword a bit irrelevant, maybe adding some mana would help balance that a bit. I ran into an issue at the boss where he just faced the wall and did not attack me, but I was also unable to damage him and was not able to progress.
My best score was 10 seconds. It's quiet an unforgiving game right now, it would be better if there were smaller increments when I pressed space. Also, the background is cool but it was a bit distracting when trying to concentrate on not bumping Rick's head into the walls. Good job on the submission overall!
Nice! The second level was neat with how you had to place the box blindly after seeing where it should go with the other pad. The third level I was not able to figure out because there wasn't any clues on the map it was just the player's character and the grass. Either way, if this was your first submission, it's a great start! Keep it up. :)
Awesome puzzle game! That definitely made me think. Some feedback is to make a level restartable if someone messes up, because if someone gets far and accidently messes up they may not want to replay all the levels to get to where they were. Also, it would be good to make the player move a bit faster as it made it a bit slow once you figure out what to do to move the character where you want. Great job overall!
Moving the icons around to place them felt very smooth. As others have mentioned, the repetitive music was very difficult to concentrate and play the game for long. Once I saw your layout you posted, I was able to complete the layout but otherwise it is very difficult to figure out as I was not sure what those ranks were based on. Great job on getting the submission in!
There’s definitely something special here and I could feel the emotional weight behind the design choices. I was a bit confused about how the light system worked as it seemed like sometimes I had positive light but I would still get to the lose screen, but I was still definitely curious to find out the game’s deeper meaning and kept trying! Would love love to see how you evolves this, seen how much thoughtfulness has been put into this entry.










