Glad you found enjoyment in the difficulty. It's always hard to find the right place for difficulty balancing as a dev. Thank you for your feedback!
Null Jam Games
Creator of
Recent community posts
When the game first loaded I was like :O .. then i was like "oh.. that's a tie.. ok". Really cool physics type game that actually felt surprisingly smooth. It was neat to include the instructions right in the game world. Sometimes when I would shoot the stickman at a slight angle to get him to go over just a tad, he would just land on the same exact spot. Curious how the angles were set up. Anyway, great work on the submission!
This seemed like a cool card game idea but I'm not fully sure how it works. It would be really good to include some instructions (even if not in the game, just on your itch.io page would be fine). It seems like a first project for you from what I understand so great work on getting it submitted! Keep up the dev journey!
Interesting game. The hallway was way different gameplay than the boss fight. The hallway fight is very dizziness inducing but i was able to complete it! The bullet hall boss fight I thought i was doing well but then it got to a phase where I was not able to damage the boss at all and died. Good job on game though, keep it up!
Great job on this submission! I got stuck on the 3rd level, it seems pretty hard. This was a creative idea, the main feedback would be to make the view bigger, because it was not fun to fall into traps without being able to do anything about it. Otherwise, great work and ty for including a volume bar!
Thanks! Good to hear you got entertainment out of our little game. Rage induction certainly was not the intention but glad it was at least in a good way!
We certainly need to add more upgrades and rebalance them. Also, how do we get you on our design team? Those are some great ideas! *takes out notepad* What else you got? :)
Thanks for checking out our submission! Sorry to hear you had issues with the upgrades. The gravity one is noticeable when you jump, you are more "floaty" so you can jump further. We wanted to have more powerups spawn for you to get when you jump but ran out of time. For the second gravity upgrade, do you mean you can enough coins but it did not let you buy it? That certainly should not happen and we'll investigate. Thank you for your feedback!
Thank you for playing! funny enough i thought i solved that in a clever way, where it's the "darkness" of the hallway your going into that they come out of. Unfortunately, due to the perspective of the camera, it looks like they are spawning, but in reality they were already there just being revealed slowly by a dark plane. I agree, UI could use an artist so it's not made by a developer. Thanks for the feedback!
Thank you very much for giving the game a shot, glad you were able to get the chance to do so! We certainly do need a better onboarding / interaction guide as the player progresses through the game.
Glad you found the fishing mechanic interesting, sorry it was frustrating as we definitely want to avoid that kind of feeling. I think it needs to be stated more clearly that releasing the line sometimes instead of pulling in drastically reduces the tension which prevents the line from snapping.
Anyway, we appreciate you giving it a playthrough and the feedback!












