Oh my gosh I love the sound effects haha they really make it. Glad to see you posting games again. Getting ready to do Ludum Dare soon, would love to have you on our team if you're up to collab again!
Maya Carter
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This is almost a 5/5 on every category game. The idea is fantastic, the presentation is beautiful and cohesive (except for being able to see past the end of the water to the abyss a few times.) and there's so much room for skill. It's a brilliant concept- but I found it really hard to control the player. The frustration of missing those dark blue spots repeatedly, as the cars go around, or dropping the banana peel in the wrong place, soured what would have been a really addictive experience otherwise. You nearly have something super fun here, if you polish the controller.
Fun~! But I wish the speed upgrade made a bigger difference. Since you can only buy one thing, and you need to spend coins on it, it doesn't feel like enough of a payoff. I also kind of felt like the trainers should be throwing pokeballs at you (that also kind of makes it a reverse bullet hell; they have the bullets, you need to escape) rather than charging you down and beating you. Still, had fun playing this and learning all the different weapon abilities. Nice work!
Nice simple little loop. I like the presentation, but I wish there were other hazards besides birds, and that the camera was a bit zoomed out when serving customers. It did get a bit repetitive, so maybe even something where as the flight attendant you need to get something specific for the people who requested it, might help give the player more to focus on. That said, the assets worked well together, and it has a fun vibe :)
Love the vibe and the art. Super cool that you were able to get 3 playable characters with different abilities into the game. I had a hard time with not seeing the threat if I'm not controlling the right character. Maybe if the character that can see threats has ones, it should be freaking out? Like an animation that shows they are stressed so you can switch over to them? Still, really cool what you made!
Took me a long time to start getting the hang of the mouse to move WASD to shoot controls, but it was a nice challenge. I do think it would be ideal if something forced you to switch between the two, as otherwise I'm generally much more comfortable using mouse to shoot. Still, did retry this one a bunch of times to get the hang of it some :) nice work!
This is the most fun I ever had beating up an adorable dog XD but seriously this game was a lot of fun. Fantastic work with the cutscenes and the art. The mechanic was fun too. Good touch with the cute bonk sound when Laika hits the planets, so it feels cute and less abusive. But I sucked at the game so that dog got whipped around every which way haha
I struggled with the controls (felt like I couldn't really place traps, like they wouldn't appear most of the time. And the freeze action didn't really seem to work but would deplete my energy) but I thought the concept is very cool and I like the presentation. Really neat idea but the controls could use more polishing.
So it might be like the third level maybe? I don't remember the exact one. But there was a orange slice in the space beneath you, and two tiles you could go to above, and a knife that blocks the way. I tried going down to get the juice, then jump through the knife as it moves into another space, go above the knife and to the right, then on the square where I should jump down, and the knife is there, and when I jump down, the knife should move into the left space, freeing up the spot I am moving into, it kills me instead.