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VectoDrama's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #632 | 1.633 | 2.000 |
Mechanics | #654 | 2.041 | 2.500 |
Theme | #728 | 1.905 | 2.333 |
Overall | #774 | 1.769 | 2.167 |
Fun | #810 | 1.633 | 2.000 |
Music | #845 | 1.089 | 1.333 |
Sound | #847 | 1.089 | 1.333 |
Aesthetics | #940 | 1.225 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
None
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Comments
nice work, took me a bit to work out what was going on but got there in the end. Good start, should be an interesting one if you continue it :) congrats getting something up
Thank you! I'm hoping to continue this project, but it may take a while too see improvements. One more thing to my TODO list :)
Seems like an interesting concept. Good job so far!
Interesting start - I hope you get the chance to update it with all the gameplay you were hoping to
Thank you! I hope to return to this with better time frame. It was foolish to even attempt this with the short time that game jam allows, but it was fun to give it a try.
Imma be real i stared at my screen for good 5 minutes and could not figure out how to build, maybe thats a skill issue, but it felt like tutorial said a lot of things none of which are how to actually play
Thank you for giving a try! And yep, there were some parts of the text that I could have replaced with more accurate instructions. The guide did point to the menu button that is used to access the build menu, but it could have been more clear. I will take this as a valuable lesson (one of many) for my future improvement attempts.
The game's cover image seems a bit misleading, but that's ok because the game itself was more fun than something about rockets. The only negative I can really find is that it's not entirely clear what's happening all the time. A bit of feedback when placing buildings would be nice (for instance, I could not place the lumber building right next to the forest, but it didn't show me why not). Great potential though!
Thank you for your comments! Yeah, at this point the rocket was there just to note the difference between my original plans and what I could actually implement in the given time period. The idea was to make everything polygons, so that they would be easily manipulated by player and the game mechanics. Turns out that manipulating several dynamically created collision shapes was trickier than I originally thought. Also giving feedback to player is a bit challenging under those conditions. It's certainly something that can be done, but I may have to backtrack a little and see how to implement it properly. I did learn a thing or two about collision shapes already, but there's still a lot more to learn. Fun times! :)