Thank you for your comments! Yeah, at this point the rocket was there just to note the difference between my original plans and what I could actually implement in the given time period. The idea was to make everything polygons, so that they would be easily manipulated by player and the game mechanics. Turns out that manipulating several dynamically created collision shapes was trickier than I originally thought. Also giving feedback to player is a bit challenging under those conditions. It's certainly something that can be done, but I may have to backtrack a little and see how to implement it properly. I did learn a thing or two about collision shapes already, but there's still a lot more to learn. Fun times! :)