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VitaSoftware

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A member registered Apr 02, 2017 · View creator page →

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Thanks for the feedback !

Thanks for the feedback!

Thanks for the feedback!

I like the idea but I couldn't really figure out how to play. Maybe with a bit more time this game will be fun

Orders don't seem to work. Visuals are nice though.

Thanks for your feedback

Just press b again

Thanks for your feedback. Maybe you were in build mode when you tried to activate demolish mode?

Thanks for your feedback. I might look into reducing the consumption of all buildings or increasing production.

Thanks for your feedback

Thanks for your feedback. There's no real goal. Just building buildings and collecting resources

Thanks for the feedback

Yeah and I get that, it just seems a bit odd since you're playing as the password generator which does not usually output the password twice.

Ah yes that makes sense

Thanks for your feedback!

You do have to click right at the middle of the building to demolish it. Maybe that was it?

Thanks for your feedback

Not sure if this can even be called a game. Not much to do

Very good game! Simple yet addictive. I just wish there was more of it (more upgrades, more plots, more more more)

While I really the concept of having the magnifying glass while also controlling the character on the ground (might also make a fun coop game), I just could not get used to the magnifying glass controls, it seems like it always went too close to the edge of the screen, thus making it hard to follow the character on the ground.

Nice little game. Level is a bit small.

I don't think I really understood the game, but nice graphics and sound :)

The game's cover image seems a bit misleading, but that's ok because the game itself was more fun than something about rockets. The only negative I can really find is that it's not entirely clear what's happening all the time. A bit of feedback when placing buildings would be nice (for instance, I could not place the lumber building right next to the forest, but it didn't show me why not). Great potential though!

(1 edit)

Understandable, but maybe you could just make the pillars higher, that way it's clearer that you cannot go that way.

Thanks for the feedback. I agree :) Maybe after the game jam I'll make a little update

I'm not sure I quite understood how to play. Implementation was well done and it seemed like an interesting concept.

While the idea sounds interesting, I cannot really say whether it was fun since I could not get beyond picking up a few items. When I finally found the crafting menu I couldn't see any recipes and it looked like I only picked up sticks (also, the mouse being visible was a little annoying)

Interesting concept and good music. Reminds me of the game Turmoil. I didn't quite get how to make enough money not to have to only ever spend money on refueling though. Also I kept getting stuck on walls when digging down. Definitely could be fun with a bit more polish.

The mechanics are simple but fun (and well implemented). I couldn't really figure out the point of the game. And the explosion sound was a bit jarring the first time

Very nice aesthetics and interesting idea. However it wasn't very clear what needed to be done. And when building, it wasn't clear that I needed to go to the dungeon before the building was completed. Also the blocking was too difficult during the fight.

Interesting idea but implementation is a bit of a miss, the controls seem a bit too sensitive, on game over I couldn't find how to restart and the game starts a little too quickly

Interesting concept and gameplay loop

Not much to say about this game I'm afraid. It's a clone of flappy bird. The flappy mechanic works and there is a score/highscore tracker which is nice. But the text is blurry and flying over the pillar doesn't work for some reason but also doesn't give a score popup

Very interesting concept. The only part that put me off was having to type each password twice, since I could never remember what I entered the first time

Thanks for the feedback. 

I'll have to look into that. Sounds like a timing issue.

Thanks for the feedback. 

I guess I forgot to add it to the UI (and the rest of the buildings), but 1 and 2 are the hotkeys for the snow and ice buildings respectively

Thanks for your review :)

I can't answer the question about the open source requirement, but wouldn't you be able to publish the source without including the api-key?

I only see an .exe which is for Windows

Your submission is listed as playable on Linux, Windows and Mac. But you have only provided a Windows executable

Missing Linux and Mac executables