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(+1)

I'm not sure I quite understood how to play. Implementation was well done and it seemed like an interesting concept.

(1 edit)

The game was rushed, and the "content" is missing, as in hand crafted puzzles. This is a debug build, which is probably unplayable as is.

missing mechanics (already implemented in code but not hooked into the UI):

  • visualize different kind of environmental factors (poison/food/...) currently posion is visualized, food is not seen
  • distinguish between strains of bacteria (the goal is that the strain "Player" needs to survive, by any means necessary, now both look the same)
  • different speed factors (now the default is 1.0, gui missing)
  • Win condition is now hard-coded to reach 100 cells, could be changed to be sole survivor, or survive a given seconds (simulation ticks)

I want to respect the rules and not add any features after the deadline, and adding a UI toggle to enable an already implemented feature feels like cheating, and not just a bugfix from the user standpoint, so I leave it as it is for the end of the vote period.