I'm not sure I quite understood how to play. Implementation was well done and it seemed like an interesting concept.
Viewing post in Bac-Terrarium jam comments
The game was rushed, and the "content" is missing, as in hand crafted puzzles. This is a debug build, which is probably unplayable as is.
missing mechanics (already implemented in code but not hooked into the UI):
- visualize different kind of environmental factors (poison/food/...) currently posion is visualized, food is not seen
- distinguish between strains of bacteria (the goal is that the strain "Player" needs to survive, by any means necessary, now both look the same)
- different speed factors (now the default is 1.0, gui missing)
- Win condition is now hard-coded to reach 100 cells, could be changed to be sole survivor, or survive a given seconds (simulation ticks)
I want to respect the rules and not add any features after the deadline, and adding a UI toggle to enable an already implemented feature feels like cheating, and not just a bugfix from the user standpoint, so I leave it as it is for the end of the vote period.