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A jam submission

Heist Through the Looking GlassView game page

Twin-stick, top-down; Collect the treasure, avoid the skeletons, make it out!
Submitted by PhDaf — 17 hours, 42 minutes before the deadline
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Heist Through the Looking Glass's itch.io page

Results

CriteriaRankScore*Raw Score
Story#4072.0872.800
Theme#4152.9814.000
Aesthetics#6912.2363.000
Mechanics#7351.7892.400
Overall#7601.7892.400
Sound#8531.0431.400
Music#8541.0431.400
Fun#8851.3421.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://kaylousberg.itch.io/kaykit-dungeon-remastered https://kaylousberg.itch.io/kaykit-adventurers https://kaylousberg.itch.io/kaykit-skeletons

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Comments

Submitted

This is a super unique idea! The looking glass is hard to control and since you need to be able to react quickly it makes the game quite difficult. But overall this game has potential!

Developer(+1)

Hi Rosen,

Thank you for taking the time to try, and to provide feedback, on my submission. The controls definitely need some work!

I've been quite pleasantly surprised at the feedback on the concept, so I may explore the concept a little further!

Thanks,

Daf

Submitted

That is a really cool take on the theme, very creative! I tried to sneak without the glass and died instantly, haha so definitely need all the mechanics in sync to win. The controls are a bit to get used to, especially as the red areas move quick and the glass takes a long while to come back.

Developer(+1)

Hi, thank you for taking time to play and provide feedback.
Daf

Submitted

this is a fantastic idea and a great play on the theme. Mechanics and controls are a bit quirky and hard to get past, but overall love what you're going for.

Developer

Hi, thanks for taking the time to try my submission and for your feedback.  The controls definitely need a lot of refining - I'll make sure I spend more time to refine these next time.  I wasn't sure the concept was going to work, but maybe it has some potential.

Thank you again for your feedback,

Daf

Submitted

While I really the concept of having the magnifying glass while also controlling the character on the ground (might also make a fun coop game), I just could not get used to the magnifying glass controls, it seems like it always went too close to the edge of the screen, thus making it hard to follow the character on the ground.

Developer(+1)

Hi, 

thanks for taking the time to try my submission, and also to provide feedback.  I completely agree with the sensitivity / bounds of the magnifying glass being less than ideal!  I'll make sure I make some time for tweaking these sorts of essential gameplay systems in future submissions.

I also hadn't considered it as a co-op, that could open up some interesting dynamics if you have multiple characters and only the one magnifying glass!  

Thanks again for your feedback and co-op suggestion.

Daf