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A member registered Aug 22, 2019 · View creator page →

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Bro, the others comments put better than me. Like this is very high level of game dev,  congrats on the submission!

Fun endless running, nice background graphics, very accurate crown hit detection. The day cycle hurts my eyes a little bit though hahah. Good submission!

Oh buddy, such good comment to read, from a developer perspective. Thank you lots <3

I like how many enemies there are, the tutorial is also very good. Keep up :)

One of the best arts I've seem so far in this jam. My most preferred gameplay style as well! I love parrying mechanics and timed movement.  My Darkness is very hard to beat though, I wished I could've beaten it with timing and fast reflex, but I only got it by button smashing the X.  Would love to see all the features you planned fully implemented, consider adding after the jam.  An idea I had, that maybe you could invert the colors for your darkness? Just so they are a little different to look at. Lovely submission, congrats!

I got to wave 8, it's very slow to fill the bucket. I completely loved the kiting mechanic, will definitely borrow for my future games. The weapon progression is fun, the spawn of the enemies is very cool, sometimes there is more flys, other times there is more mages.  But very hard to finish filling the bucket. Great submission.

Very nice graphics. Took me a while to understand that this was in made in 3D, it looked so 2D.  The jump mechanic is different from other platforms and it's fun to learn. I found myself dying of unexpected ways. Overall fun submission :)

lol my tab closed sometimes due to using CTRL to kneel and accidentally pressing forward W. The art is great to look at, yet hard to see, it kinda puts a strain in the eye. I didn't manage to finish because Im having a headache :( Ill come back later.

Great art drawing. Simple yet intriguing gameplay. Congrats on this submission!

At least you got to see this abomination of a game. I can't see how this is chill but I'm happy for you. Tune in for future games, ma dear friend.

Bro thank you so much. Having you on my comment section means a lot. I'm happy you liked, soon we'll be making more games again. ♾️

Thank you very much David! This feedback was so good that I had to speedup and check for myself. It's much better, considering checking it now to compare. 

Thanks a lot for the feedback, in fact I went and speedup the loop a bit. It really does help :)

I like the levels. Maybe you could add a cooldown to this jump so you have it less `bouncy`? Nice submission overall :)

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Nice level design. Nice use of enemy as springs. Nice use of lights turning on and off in the last level. The  way that when you die you restart the enemies and platforms together with the snappy control would give off a very fun speed running opportunity, maybe a timer? Overall great fit for this Jam, congrats.

Max I got was 204! Very cool Idea, i like the randomness. Congratulations on this submission!

Lovely game, I missed the music though. Maybe longer gameplay?

I enjoyed it a bunch, it took me a while to figure out how to shoot. Maybe more tutorial? Great submission!

Thank you very much!

The art is so on point, snappy. The higher resolution drawing match the aesthetic perfectly. The camera sight on being detected is so fun.  I'm kinda wishing I could come with these ideas myself. Very well done.

Hey there. Awesome game. I like the duality between the Error and Computer commands. Very Enjoyable, I wish it lasted longer. Great submission :)

Super lovely graphics. Very snappy gameplay, and fun puzzle! I just wish the gameplay was a little longer. Overall very awesome submission, congrats!

Hahah, I loved discovering the wall jump. Made me feel like hacking the game. Maybe you could explore that as a mechanic. Very well done.

Bro nailed this one, for real. Very foddian, very gameplay heavy and the ice fits momentum idea very well. Congrats :)

Thank you so much for the feedback friend!! I agree that it doesn't feel very foddian, my goal was to put some fuel stations, or otherwise you would need to go down the "hill" to fuel, then losing progress.
I tried QEAD on purpose to not make intuitive, because you can't break on this car. Only build up momentum, or force a bad gear (mechanic which I planned on punishing).
I like your Foddian Heights, I'll soon share my thoughts on it :)

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Hahah, thanks for the comment buddy. I was really upset how I tried crunching too many things and didn't ended up having enough time. Cool to know someone can still take something out of it! I'll come back to you once I try Ice Course of Course. Also I like the idea of uploading it in another project, I might follow.

I'm happy you enjoyed the visuals! I had a little problem with integrating all systems in code. We'll have an update soon! I appreciate the patience

you make it all worth it

OMG, I can only imagine the work that went into making the animation from the beginning, an impressive intro. The combat system seems a little confusing to me, I didn't quite understand the choice of the H and G keys, it makes me a little uncomfortable on the keyboard. Art, music and sound effects are exemplary. A great job for such a short time.

I like your Idea, it's very unfortunate you didn't managed to complete the game. If you ever finish it, make sure to reply with a link! Best of luck.

Okay, that was very well produced. If it were a little longer and with some extra mechanics it would be the kind of game that I would play for days on my cell phone and show my cat-loving friends that they would certainly do the same thing. The art is beautiful and the concept is very cute and concrete, congratulations.

It is really liberating to literally shoot the character's insecurities, after a few seconds of doing that I assumed the smile on my face. Being chased by insecurities was not so satisfying, it was pretty hideous haha. The art is beautiful and the music is very well placed, good work.

It is very minimalist and intimate, the piano was a very well chosen choice for the soundtrack. The simplicity made the game unique and memorable. My only addendum is that I got stuck in a part where the machines that shoot projectiles blocked the exit and then I couldn't move on to the next phase, even so I really liked what I played.

Okay, this is probably the most bizarre thing I've ever played in my life, I kind of ... I kind of liked it. Okay, I loved it. I admire the work of 3d modeling even though it is basic, for a game made in 72 hours this is admirable. This is going to be one of those games that I will comment on in a circle of friends and we will laugh a lot, besides that it will torment my memory for a long time. Thank you for that.

 This is simple, concrete and cute. The game is very polished and interesting, it contemplates the theme of both memory and ending as different genres. It is, in part, very creative due to the theme of being a platform that takes place inside a computer, but I believe that it is not very original as the mechanics similar to super meat boy and space invaders. Overall I liked this one, especially the dancing kitten at the end (sorry for the spoiler).

The game is very well done, you can see the effort to keep it polished. The graphics are great and the mechanics, in theory, are very interesting. I miss a song and a little more difficulty in the puzzles, but otherwise the game has a lot of potential. I can imagine him with several different characters, enemies and puzzles. It reminded me a bit of enter the gungeon and I love this game so Memoria Escape hugged me and made me comfortable. This game with a challenging difficulty would be incredible

I loved it, I'm sad to be so short, I really wanted to play more. It's simple and complex at the same time, I really liked the details like the cave's background and the effects of the blows. I just missed a button to close the game at the end and one to decrease the volume.

The game is really fun, the movement is very smooth and has a good atmosphere. I had some problems, mainly regarding the texture of the platforms. The game is very dynamic and the white platforms gave me a bit of a headache, this makes even wall jump difficult. The game is very simple and solid, I would like to play more but I didn't perform well enough for that.