Bro, the others comments put better than me. Like this is very high level of game dev, congrats on the submission!
kags
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One of the best arts I've seem so far in this jam. My most preferred gameplay style as well! I love parrying mechanics and timed movement. My Darkness is very hard to beat though, I wished I could've beaten it with timing and fast reflex, but I only got it by button smashing the X. Would love to see all the features you planned fully implemented, consider adding after the jam. An idea I had, that maybe you could invert the colors for your darkness? Just so they are a little different to look at. Lovely submission, congrats!
I got to wave 8, it's very slow to fill the bucket. I completely loved the kiting mechanic, will definitely borrow for my future games. The weapon progression is fun, the spawn of the enemies is very cool, sometimes there is more flys, other times there is more mages. But very hard to finish filling the bucket. Great submission.
Nice level design. Nice use of enemy as springs. Nice use of lights turning on and off in the last level. The way that when you die you restart the enemies and platforms together with the snappy control would give off a very fun speed running opportunity, maybe a timer? Overall great fit for this Jam, congrats.
Thank you so much for the feedback friend!! I agree that it doesn't feel very foddian, my goal was to put some fuel stations, or otherwise you would need to go down the "hill" to fuel, then losing progress.
I tried QEAD on purpose to not make intuitive, because you can't break on this car. Only build up momentum, or force a bad gear (mechanic which I planned on punishing).
I like your Foddian Heights, I'll soon share my thoughts on it :)
Hahah, thanks for the comment buddy. I was really upset how I tried crunching too many things and didn't ended up having enough time. Cool to know someone can still take something out of it! I'll come back to you once I try Ice Course of Course. Also I like the idea of uploading it in another project, I might follow.
OMG, I can only imagine the work that went into making the animation from the beginning, an impressive intro. The combat system seems a little confusing to me, I didn't quite understand the choice of the H and G keys, it makes me a little uncomfortable on the keyboard. Art, music and sound effects are exemplary. A great job for such a short time.
Okay, that was very well produced. If it were a little longer and with some extra mechanics it would be the kind of game that I would play for days on my cell phone and show my cat-loving friends that they would certainly do the same thing. The art is beautiful and the concept is very cute and concrete, congratulations.
It is very minimalist and intimate, the piano was a very well chosen choice for the soundtrack. The simplicity made the game unique and memorable. My only addendum is that I got stuck in a part where the machines that shoot projectiles blocked the exit and then I couldn't move on to the next phase, even so I really liked what I played.
Okay, this is probably the most bizarre thing I've ever played in my life, I kind of ... I kind of liked it. Okay, I loved it. I admire the work of 3d modeling even though it is basic, for a game made in 72 hours this is admirable. This is going to be one of those games that I will comment on in a circle of friends and we will laugh a lot, besides that it will torment my memory for a long time. Thank you for that.
This is simple, concrete and cute. The game is very polished and interesting, it contemplates the theme of both memory and ending as different genres. It is, in part, very creative due to the theme of being a platform that takes place inside a computer, but I believe that it is not very original as the mechanics similar to super meat boy and space invaders. Overall I liked this one, especially the dancing kitten at the end (sorry for the spoiler).
The game is very well done, you can see the effort to keep it polished. The graphics are great and the mechanics, in theory, are very interesting. I miss a song and a little more difficulty in the puzzles, but otherwise the game has a lot of potential. I can imagine him with several different characters, enemies and puzzles. It reminded me a bit of enter the gungeon and I love this game so Memoria Escape hugged me and made me comfortable. This game with a challenging difficulty would be incredible
The game is really fun, the movement is very smooth and has a good atmosphere. I had some problems, mainly regarding the texture of the platforms. The game is very dynamic and the white platforms gave me a bit of a headache, this makes even wall jump difficult. The game is very simple and solid, I would like to play more but I didn't perform well enough for that.