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Nice game, the art is great.  The game's goal was not clearly stated, so I had trouble figuring out what I was supposed to do at first.

I think the enemies needs to have a larger presence in the game, since you can just run past all the rooms easily. The enemies were also kinda annoying to deal with as time goes on since everytime you enter the same area the enemies reappear, and have a lot of health as well. I think if the enemies attacked more frequently, but had less health, it would force the player to dodge their attacks and give the player more reason to attack the enemies back.

The endings don't seem to work, after getting all the key parts and going through the locked area, text played then nothing happened.

Other than that, what was achieved is quite impressive within a one week span. If only one person worked on this, I'm even more impressed. The combo animations, and all the animations looked cool as well. The enemies with custom attacks were a nice addition to the game as well, makes each enemy unique. The furniture and decorations made the level feel more immersive. Overall well done.

Thanks for playing and for all the tips! The game goal is now written on the page description. About the enemies, if I have time I will improve them. You're right, it would be impossible to do everything alone. Our team has three people and the time was barely enough to complete it.