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NPJarcade

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A member registered Oct 04, 2016 · View creator page →

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Thanks so much for playing on stream and for providing a link to your VOD :)  Also I love how fast you were mashing the attack button - definitely not the intented strategy but seems to have worked quite well! 

I'm sorry you got stuck.  Annoyingly that was a bug that applied to the blue skeletons in the first level too, which I'd fixed, but forgot to fully test and apply the same logic to the red guys in the last level.  You were so close to the final boss too! 

Thank you for playing and for providing so much feedback.  Much appreciated :) 

I completely agree the NES would probably flicker like crazy from all the huge sprites and depth sorting going on! 

I'm really glad you liked the bat cave level, that was one of my favourites too and I had planned a second cave-themed level but it got cut towards the end as the enemies I'd designed for it weren't properly fleshed out. 

Thank you for your comments on the difficulty too!  Really helpful :) 

Thank you so much for the feedback.

I figured some players would use the limited enemy attack range to their advantage.  I noticed that a bit too late so didn't get around to updating the hitboxes or balancing properly. 

There was at one point an NPC who told you that projectiles can't be blocked or parried but he was replaced with a sign that just told you how to dodge... and I absolutely had the idea to allow the player to parry projectiles with an upgraded shield but that feature didn't make it into the game either :)  Nice that you mentioned that though! 

Thanks for playing and glad to hear you wanted to play more! 

Thank you very much! 

I agree the dodge roll/dash attack are a bit too powerful.  I should have shortened the invincibility window to make it more challenging.  I did play around with a stamina bar at the beginning but I didn't get very far with implementing it properly :D

Thank you for the feedback :) 
I hadn't even clocked that the text was centered!  I did rush the intro and ending scenes so they're not as polished as I'd have liked.  Completely agree the text should be left aligned instead.  

I was worried the game was too short so it's really useful to get an idea of people's preffered play time.  Thanks for playing and for taking the time to comment.

Really well made and feels great to play.  Feels just like Ninja Gaiden and the artwork is very Castlevania.  Backgrounds and sprites are fantastic and the levels are designed very well with difficulty and punishing enemy layout at the center of the design, which feels very NES appropriate! 

Those guys who jump off the edge of buildings and hop around were so hard to avoid and then those skeletons seem to be hypercharged with the amount of bones they were throwing!  This can feel a bit unfair at times, but again, it feels like a classic NES game where patience is required to beat it. 

Music and sound effects are top-notch.  Overall, this is one of the best entries I've played!  Well done! 

This is a really fun concept and very charming overall.  I really like the art style and the dialogue, both side characters were really well written and fun to engage with, especially Gulliver!  

The ocean art is really nice and I like how you get a sense of depth when the hook goes underwater and the fish sprites are great.  The compendium is a nice touch too! 

I think the rhythm game could be a bit more polished.  I like how it plays a tune as you hit the buttons but the music notes felt a little out of place and conflicted with the cosy aesthetic.

Amazing! I wish there was more but appreciate the effort that went into every little detail.  It perfectly fits the NES theme and is really well polished.  I like that you incorporated the short length into the story at the end - all very well thought out and a perfect entry for a game jam!  Sprites are fantastic and I loved the hat throwing mechanic and how you can knock enemies over before jumping on them to finish them off, and using them as bounce pads to get to higher areas too! 

It really reminded me of Super Mario Bros. 3.  Especially the run animation and the little 'ba donk' drum sample that featured in the music.  That was a nice touch! 

Great job! 

This was a fun little game.  Combat felt good with some nice juicy feedback on each hit.  I like that you included the low-quality voice over and the voice acting was good and it's clear a lot of effort went into the script and overall production.  Impressive that you were able to do so much in just two weeks.  

It definitely reminded me of Double Dragon and Streets of Rage.  Those barrels were really hard to dodge and I definitely got stunlocked at times thinking I could just side-step them..! 

Also love the inclusion of the Konami code - that was the first thing I tried!  Hilarious :D 

I love this!  The art-style, music and sound effects are fantastic and you did a really great job on the fake-3D scrolling effect.  Rad Racer on the NES was one of my favourite games and this feels just like it.  

The sprites are perfect and this really feels like I could have been on the NES.  I found it very hard, as others have said, but honestly the difficulty doesn't feel out of place as that's exactly how NES games used to be!  I'll be coming back to this one to try and beat it! 

Great gameplay loop and it's pretty addictive!  I really liked the randomness to each playthrough and having to adapt to different abilities.  There's a lot of variation which helps keep things interesting.  

The art is good but I feel there are quite a few conflicting resolutions across the sprites and UI which takes away from the NES-feel.  Tidying this up to keep things consistent would help to make this feel very polished. 

Loved the wacky music, those tunes are a lot of fun to listen to! 

This feels very NES-like!  The artwork is excellent, especially the planets and the use of the limited colour palette. Sprites and tiles are simple but look great and the soundtrack is really good too.  

I liked how you swap between navigating space and Zelda-like exploration inside the levels.  I found it quite easy to get lost without a map, but otherwise this is a great entry and 100% feels like a classic NES title. 

Nice concept - absolutely wild!  I think the game would run at about 1 frame per second if this was on real NES hardware! :D

I like the enemy and player sprites.  The animations are funny and a bit goofy which adds a lot of charm to the game.  Impressive you were able to add so many RPG mechanics! 

This was a lot of fun and I really like the gameplay loop and the randomly generated levels.  Really well made and feels like a real NES game!

Pressing down+A to pick up items took some getting used to.  Is there any reason why the items can't be collected by just running into them? 

I like the level music and really like the added stress when the time starts running out and the music gets faster.  This was a nice touch :)

3D World Runner and Rad Racer were heavy inspirations for the fake 3D environments! I'd have loved to add a proper 3D mode to support those retro 3D glasses :D

Thank you so much.  It's awesome that you beat blight mode - well done! 

Amazing! Thank you for replying - that's a Castlevania-crouch for sure!

I like the Castlevania style you went for, it feels very similar to playing the original on the NES.  Transforming into a werewolf was really cool and I like that it changes up the gameplay, and I love how you got a wolf howl sound effect out of the NES-style sound limitations.  Great job!  Jumping through those windows felt really great too and way more exciting than just going through a door :D

I would have liked the ability to crouch, especially as so many of the projectiles look like they should be crouched under to avoid.  However being able to dash through them as a werewolf was a nice touch! 

Incredible for a game jam entry!  Everything from the sprites, sound design, music and UI are very impressive and perfectly fit the NES theme.  It's a very technical game (must have been a challenge to get everything working properly!?) but easy to get your head around the mechanics once you get going.  I could absolutely see this being a genuine NES game back in the day - also the CRT filter is great and really sells that NES feel.

This is absolutely perfect for a NES jam game!  I loved the sprite work and overall aesthetic, the simple two frame animations work really well and the sound effects and music are great.  

I really enjoyed the yo-yo/platforming mechanics and how natural it feels to sling yourself around the level, and I remember you having a similar mechanic in Frimble last year which also felt just as good and equally as polished as this. 

Love the horror theme too.

Great job, and thanks for hosting such an awesome game jam! 

Thank you for playing! I'm glad you liked it.

Ah man, I came across that bug a few times on other enemies but never on those shield dudes.  Thanks for letting me know. 

Don't tell anyone but if you want to try again the passcode is: 💀♥️💀♥️ 

🤫

Thanks so much, I really appreciate it!

This was made in Gamemaker :)

Thank you! 🐻

Hey, thanks for playing! I liked the video! Cool to see people still playing this game 6 years later :)

This is a really fun and punchy, it all feels great to play!  I like how many mechanics you were able to add to the game and none of them are wasted as you have to use all of them to defeat the various enemy types.  Everything is implemented brilliantly and well polished.  Grabbing enemies and absorbing them for health felt good, and same with the sliding around to dodge projectiles.  I like that you also made some abilities consume health too - good use of risk = reward.  

Sprite work is top-notch, and there's some nice effects in there too.  The art style is so simple but works really well.  Everything is readable and I really like the use of colour to make the characters/enemies pop against the darker backdrop.

I like the music as it makes you feel awesome as you're sliding around beating everything up but I would have preferred something a bit more retro/8-bit to match the visuals and sound effects.  

Great job overall and I'm impressed with how much you were able to fit in, especially as a fellow solo-developer!  Having a fully functional tutorial to explain and test out all the mechanics was a nice touch too. 

This is a very cool concept and I love the art style, the simple low poly models and the PS1 dithering.  Presentation is 10/10.  Music is funky and fits the game really well too.  It's a very unique take on the slick theme and it all works really well.  

I loved this!  There's a sense of urgency to everything in this game and the music works really well to emphasise this.  Driving feels great and the controls are tight.  Even though it's hard to control when the car starts spinning around on the ice it felt fair as I was going way too fast!  The map is a nice feature and works well, and then the in-car box cam is genius and really adds to how crazy the driving is.  It's such a simple idea but works really well.  

I had a lot of fun with this one - great job! 

Awesome!  Gameplay feels solid and I liked the story and the progression of Rick Slick's many forms, good variety to the music too and the overall vibe is very slick indeed!  I liked how the camera subltly tilts depending on which direction you're holding, that was a nice touch.  

I found it quite challenging to see the items being hurled at you and ended up focusing on the visual cues instead, but also found these hard to focus on, especially in the last level when the screen shake was a bit too crazy! 

Overall a nice little rhythm game and it fits the theme really well. 

That's awesome that you spent some time farming points, thanks for playing!

I also realised after submitting that you can just leave the game running on the first level to rack up an infiinite number of points - nothing slick about that though..! 

And someone else said the same thing about the hand movements!  It was supposed to just add to the sense of panic and to indicate there's a bear that needs dodging, but completely agree it looks a lot like the Lethal Company dance :D 

Thanks for playing! 

Yeah, maybe I should have added a tutorial about jumping logs and dodging bears! 

Thank you! And glad to hear you enjoyed Thunder Punch last year! :D 
I absolutely loved Fugue Shot last year too!  I will check out your entry for this year too!

Wow!  Thank you for writing such kind feedback - I really appreciate it.  It's so cool to hear that some of my earlier games inspired your art style!  And I've gotta say the art style in your games is top-notch and certainly inspires me right back.

Thanks for adding your thoughts on the game.  I'm glad you got a laugh out of it as I was definitely going for a mix between ridiculous and comical.  I agree the levels get a bit too samey after a while.  Other than the themes, the only difference is the amount of logs that appear, and obviously more and more bears join the gang the longer you play.  I'd love to add more level variety, maybe with some branching paths or hidden routes.

Completely agree about the cabin and upgrade mechanics.  They were a last minute addition but definitely not as developed as I'd have liked.  I wanted there to be a sense of panic as you're searching for upgrades while the bears are breaking down the door, but it's completely random as to which items you'll find.  I think a better solution to the door upgrade would be to have random items you can use to blockade the door and buy yourself a little more time.

Thanks so much for playing, and for the generous feedback! 

Well made and a really polished entry with a unique concept.  I liked how the puzzles get harder while Slimon's story is progressing, and the rhymes between levels were clever and set the theme.  It's well written, very funny and I loved the retro art style, sound and music!  Great job!  

Absolutely insane.  I love the ridiculous concept of trying to keep your celebration going for as long as possible all while the goal keepr is just laying there face down on the floor... then the crowd started booing at one point... and horses appeared for some reason?!  It's just stupid fun.  Nice job! 

So slick, so simple but so addictive - I'll be coming back to this one to try and beat my high score.  Love the chilled out vibes and the rain stopping as you drift through tunnels was a nice touch too!   

SLICK!  This game fits the theme really well.  I like the art style and the upgrade system.  I kept going for the extra cubes as it was fun to have loads of them flying around all over the place.   The hitboxes for the player hitting the ice cubes felt a bit too small and I'd often completely miss them and end up sliding into an enemy instead, but other than that I had a lot of fun. 

Thank you so much!

Thank you! 

With so many entries I think it's difficult to get people playing but really appreciate you giving this a go and glad you liked it :)

Thank you! 

Glad you appreciated the different level themes/music. It was an easy way to mix things up a bit, especially with how repetitive the music can be!