Neat little game. Loved the visuals and good variation of traps and monsters!
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Thanks for the feedback farsmile90!
I figured the message about combos at the start of the level would be enough but maybe it could have been a bit clearer :D
Good luck with the rest of the levels!
Hey eyeballzilla. Thank you for playing! Blood was definitely a heavy inspiration for this game!
Sorry you ran into a bug that crashed the game, I'd be interested to hear if any error messages popped up?
"Hello I am your wife, come back when you have all the amulets". Aah married life ey?
Fun little game with some nice animations and lighting effects. I agree with others though that there are too many controls to learn, but there's a lot of potential to make this into a really fun game with a lot of depth to it. It's impressive how much you were able to include with such a short space of time - quests and a tutorial, mutiple enemies and NPCs! Really cool!
I really liked the atmosphere of this. The lighting effects were cool and the animations were really good, combat felt tight and responsive too. Also nice to see another GameMaker game in the jam :D
I can relate to Fuyunko as my PC is super slow too and in need of an upgrade!
I really enjoyed this. A nice little story with fun characters. You did a great job on keeping the text readable at such a low resolution and the little text animations added a lot too. Really cool music and even cooler that you composed it all yourself.
A strange little game! The talking seal at the beginning saying goodbye to human man bob was really heartfelt. Maybe they'll cross paths again one day?
Also cool that you managed to fit a little Family Guy easter egg in there!
A neat little dungeon crawler. I liked the variation in spells and enemy attacks. It was very easy to get lost, I wonder if some more landmarks would make it easier to know where you've been before, but the challenge of finding your way was half the fun!
I abosolutely loved this! Really reminds me of Rad Racer which I used to spend hours playing on the NES.
Controls are tight and the high speed racing feels really good. I also loved how you can change radio stations, each of the soundtracks are superb and adds to the replay value. I also really liked the 8-bit SFX, especially the crowd cheering sound at the start of the race.
Really good stuff! I will be playing this one again :)
Thanks so much for giving my game a try. I really enjoyed watching your playthrough.
It looks like you kept getting turned around in the forest, it was quite funny to watch actually! There's another area in the forest that triggers the spider needed to get the fang.
I had initially planned for a mini-map, to make navigation a bit easier but I didn't have time to get it into the game jam build.
Thank you so much for playing though. I really appreciate it!
Oh no, that's not good. After returning the fang, the witch should invite you to drink the potion and the end game segment should start.
Thanks for letting me know, must be a glitch I hadn't come across myself. I'm really glad you enjoyed it though 🙂
The Witch's Brew is a short, spooky shooter written in two weeks for LowRezJam 2020.
You awaken, confused, with no memory of the night before.
A mysterious curse, a withered crone, and a terrible secret.
Explore three expansive locations, collecting strange ingredients to alleviate a mysterious curse.
Use powerful weapons to defeat fearsome foes as you blast your way through the night.
The game is available to download now!
Let me know what you think. Your feedback is greatly appreciated.
Thank you so much for the comments and I really enjoyed your playthrough. You had a really good couple of runs (also glad you got a couple of pizzas!)
Nice to see people are still enjoying the game despite the dodgy camera angles :)
Top tip: double tap the S key to quick turn!
Hey WallHackJack! Thanks for your comment.
I've got loads of ideas to improve this game, it's just hard finding the time to put it all together. I'll hopefully release an update soon which fixes the glitchy collisions and camera :)
The randomly generated map and loot was the initial idea, but unfortunately I didn't have enough time to get it right for the gamejam submission. I hope you'll be keeping your eyes peeled for updates :D
Hey, I'm really glad you like the low-res 3D pixel effect :D
No shaders used, but all of the models are 3D and I'm just forcing the game to display at a 64x64 resolution, which gives a very pixelated look. You can see the difference below when compared with a 640x640 resolution.
Hope this makes some sense.
Love this, a fantastic summary of your game and of the jam as a whole!
I'm excited to see where RELOAD (Quickly, now) will go. And if it does end up on mobile, I'll be the first to download and share with friends!
P.S. Thank you so much for your mini review of Don't Let Them In :D
Thank you, I'm really glad you enjoyed it! :)
DLTI was made using GameMaker Studio 1.4 using the very basic 3D functionality it provides, coded entirely in GML (GameMaker Language).
Keep it here for some game updates coming soon!
Thank you for the video review! I really enjoyed your playthrough and I'm glad you liked the game. You've provided a lot of useful feedback I'll definitely be taking for a future update. The glitchy camera is almost fixed now, so that'll be the first thing I'll be updating soon!
I'll probably add mouse controls too, and perhaps some tweaks to the movement system as it is a bit clunky and slow.
Many thanks again for your video, it's really great to see you guys playing the game!
Hey! Thanks for the feedback.
Monster sounds were dropped at the last minute because I didn't feel they worked well and I didn't have time to adjust before the end of the jam. Definitely something I'll redo for a future update though!