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Jacob Marks

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A member registered Feb 08, 2020 · View creator page →

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Fantastic game that I could see being expanded. Really charming and fun to play. I wish there were a bit more choices for exploration. As it stands it is hard to feel like you are exploring a space. Other than that I loved the game!

Incredible game. The ascii graphics were beautiful, and I loved the bot swapping and software management mechanics!

Incredible game. The ascii graphics were beautiful, and I loved the bot swapping and software management mechanics!

Thanks for playing it!

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Sounds really cool! Good luck.


For 2 days this is really impressive and polished!

Thanks so much for playing! And for the detailed review.

Each letter on the maps and screen are the different factions. I should've explained it better in one of the help screens. H for humans, S for skeletons, G for ghosts, C for crabs, O for octopus, M for monkeys, F for fish,  P for parrots, and R for crocodile. R stood for reptile. Every faction is hostile to every other faction, so you'll see them fighting amongst themselves. Your own faction won't fight you. Also all ports are friendly to land at.

Yeah you beat the game with 4 amulets of Yendor. Maps to those pop up randomly in ports, but ports change out their stock every 100 moves or so. If a map doesn't say Yendor in the name then it is just gold. I found the maps are often a bit too confusing for people, and sometimes the treasure is placed very far away from where they bought the map. The world map was listed under treasure maps which is kind of funny.

For mouse movement if there are no hostiles nearby you'll move all the way to the click point. Otherwise you only move one tile because you could die super fast if an enemy gets within range. Only problem is that is buggy on land.

Again thanks so much for playing!

Thanks for playing!

This looks sick. Love to see a Mork Borg inspired game. Leaving a comment to say I will absolutely play/rate later and leave feedback.

Nice little game. Your dungeon layouts came out good. There are quite a few bugs and in some ways the game is very easy due to the lack of enemy path-finding. However it also seems like you cannot beat the game unless you buy some meta-progressions? I would have enjoyed a bit more avenues for player decision making.

Nice little game. Your dungeon layouts came out good. There are quite a few bugs and in some ways the game is very easy due to the lack of enemy path-finding. However it also seems like you cannot beat the game unless you buy some meta-progressions? I would have enjoyed a bit more avenues for player decision making.

Interesting concept, but a bit frustrating. It was hard for me to understand what was happening or how to play. I think the core of it could be expanded in interesting ways though. I like the art on the chips

Interesting concept, but a bit frustrating. It was hard for me to understand what was happening or how to play. I think the core of it could be expanded in interesting ways though. I like the art on the chips!

The art style is lovely and I really like the idea of wandering around a small world map and staying at inns in between battles. I did not enjoy the combat system, I think I would have preferred something turn-based, or where I at least needed to move my mouse less far. Overall it was a fun experience though and I think the concept could be expanded into something really cool.

The art style is lovely and I really like the idea of wandering around a small world map and staying at inns in between battles. I did not enjoy the combat system, I think I would have preferred something turn-based, or where I at least needed to move my mouse less far. Overall it was a fun experience though and I think the concept could be expanded into something really cool.

Interesting game! Feels really polished and the pixel art looks great. The level designs always work out and are pretty interesting to solve. It could have been interesting if there were a bit more to it, maybe some enemies or something, but still interesting the way it is.

Interesting game! Feels really polished and the pixel art looks great. The level designs always work out and are pretty interesting to solve. It could have been interesting if there were a bit more to it, maybe some enemies or something, but still interesting the way it is.

Wow what a weird and cool experiment of a game! I have to say the aesthetics are really doing it for me, and the core concept was interesting. It did get pretty frustrating when I had too long of a queue though. I liked the weird and varied levels and the sense of humor.

Wow what a weird and cool experiment of a game! I have to say the aesthetics are really doing it for me, and the core concept was interesting. It did get pretty frustrating when I had too long of a queue though. I liked the weird and varied levels and the sense of humor.

Not a bad concept. I would have liked to see more procedural generation and more variety in each run. But the game is stable and playable! No small feat in such a short time!

Interesting concept! I think it could be expanded on in really cool ways. The art and ui are really pleasant and polished, though the cards could be hard for me to tell apart. There's not a lot of game here and I was left frustrated by the lack of information when making choices. I would mostly click randomly each move since there wasn't much to go off of. I still enjoyed my time with it and would love to see it expanded. Either more ways for the player to understand the risk of their choices, or more flavor and world building for each card so you get the sense of witnessing a small roguelike story.

Interesting concept! I think it could be expanded on in really cool ways. The art and ui are really pleasant and polished, though the cards could be hard for me to tell apart. There's not a lot of game here and I was left frustrated by the lack of information when making choices. I would mostly click randomly each move since there wasn't much to go off of. I still enjoyed my time with it and would love to see it expanded. Either more ways for the player to understand the risk of their choices, or more flavor and world building for each card so you get the sense of witnessing a small roguelike story.

Very fun game! Extremely polished, and addicting. I was a bit confused by the lack of positional meaning. Being on a grid, I assumed that monster or item position would have an influence on the game. In an expanded version that could be a nice addition! Also as a roguelike I would have preferred more variety to each run. Something like Sol Cesto does a great job making abstract puzzles feel like levels of a dungeon, could be a game to look at and reference.

Great and fun game overall!

Very fun game! Extremely polished, and addicting. I was a bit confused by the lack of positional meaning. Being on a grid, I assumed that monster or item position would have an influence on the game. In an expanded version that could be a nice addition! Also as a roguelike I would have preferred more variety to each run. Something like Sol Cesto does a great job making abstract puzzles feel like levels of a dungeon, could be a game to look at and reference.
Great and fun game overall!

Thanks!

Thanks for playing!

Thanks! Hopefully I can add some more content and polish in the future!

Thanks for playing! Yeah wish I'd been more motivated to complete it, but at least the visuals were fun to work on.

Thanks! Glad you enjoyed it even though it's unfinished :D

Thanks :D

Hope I can get back to it at some point.

Cool! Thanks for the response.

Can I use a different template or paper size as long as it is still an 8 page minizine?

Glad you liked it!

Awesome! Thanks for playing! Yeah the ice breaking wasn't clear to some of my play testers either. Ultimately the lack of clarity didn't seem to bother them too much so I didn't change anything.

Hope you find some more endings and paranormal events!

Thank you so much! Glad you enjoyed it.

Yo did you ever make any progress with your dungeon crawling card game?

You certainly can! Sounds really cool!

Oh no I tried to look at the Ghoul item I picked up after killing a Ghoul and got an error haha.

Looks cool so far!

The perchance generator was added after the jam ended.

Thank you!

Awesome thanks! I figured if it came up I could probably make something up. Just wanted to see if I was missing something.