Awesome! Hopefully it comes in handy.
Jacob Marks
Creator of
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I'm sorry I forgot to ever post the link to the github page. Here you go! https://github.com/vaarn/VaarnAtlas
Sure! Basically I decided to take more inspiration from FKR games. I've removed all dice rolling and success mechanics. Instead the whole focus is on interactions with fairies. I've been working on random generators for fairies that include what they want, how they reward the players for helping them, what they hate, and how they retaliate when the players do the thing they hate. The fairy score is now more of a timer. It increases when eating fairy food. So the player's goal will be to navigate bizarre interactions with fairies so they can find the exit from fairyland before they run out of human food.
Long story short: there are still mechanics, they're just conversation based instead of dice based.
I've still got to work out the kinks and do more playtesting.
So I just read about this and haven't had a chance to read Under Hill By Water yet. But right now I'm thinking about making some kind of simple location to explore with a number of interesting characters to meet. I'm thinking some kind of large party similar to Bilbo's birthday could work well.
I'm mostly taking inspiration from The Blancmange & Thistle from Troika. My favorite time playing that my players just had a great time meeting all the interesting characters.
Hey this looks excellent! I think I possibly noticed an error? On page 6 under Turns it is stated that players may "take one action (...) and make one movement before any and all opposition do the same". My understanding was that everyone's actions in Into The Odd/Electric Bastionland were simultaneous? The second sentence about making a DEX save to act first would also support that.
Thank you so much! I'll have to check out your submission!
Yeah you're right about the color change. It'd be nice if each physical change could comfortably stack without replacing the other.
I got some other really excellent suggestions from other people that I sadly wasn't able to implement in time. Might be nice to revisit this and change/add some of the suggestions.
Thanks! Yeah it could use a lot more explaining and tuning. The goal is to progress to the end of the level by swinging and attaching objects to yourself. One problem is our camera is too zoomed in and the level too spaced out to see some things. One thing you must have missed at the spot you got stuck were a bunch of balloons to your right (the camera was too zoomed in to see). If you click on these you can attach them to yourself so you can float. Later on there are more objects you can attach to yourself that weigh you down or let you propel yourself.
More tutorial text and some tuning of the level and camera would certainly help. Thanks for the feedback!