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Cool game! Running away from enemies was pretty intense, and I liked the layouts of the level. Nice use of sound design too. I wasn't a big fan of slow movement, but I can understand why you made it that way because the enemies moved in real time. The minimap was very helpful, but possibly too helpful. When running I found myself purely looking at the minimap so that I could keep track of the enemy location.

Nice work!

(+1)

Thanks! I was aware that including the minimap meant that players might use it instead of the viewscreen for movement. But it seemed a necessary way to clearly show what direction enemies were facing.