I would really have appreciated a way to pause the game. Subtitles would have been real nice. It would have made Jill a lot more tolerable if she wasn't voiced. Her dialogue is way too random and interrupts other characters. Messages would be easier to parse. I can't see how voiced dialogue is easier to add than text. In retro games, voicing doesn't really add to the atmosphere, at least in my view.
Why no compass?
I got stuck in the dungeon. I wasn't able to backtrack either, as I was walled in. So, I couldn't progress much at all. I guess that's the bug you mentioned on your game page.
I look forward to replaying your post-jam fixed version. I'll withhold my rating until then, as it's unfair to rate a game suffering from one bad bug.