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(+1)

I would really have appreciated a way to pause the game.  Subtitles would have been real nice.  It would have made Jill a lot more tolerable if she wasn't voiced.  Her dialogue is way too random and interrupts other characters.  Messages would be easier to parse.  I can't see how voiced dialogue is easier to add than text.  In retro games, voicing doesn't really add to the atmosphere, at least in my view.

Why no compass?

I got stuck in the dungeon.  I wasn't able to backtrack either, as I was walled in.  So, I couldn't progress much at all.  I guess that's the bug you mentioned on your game page.

I look forward to replaying your post-jam fixed version.  I'll withhold my rating until then, as it's unfair to rate a game suffering from one bad bug.

(+1)

Hey thank you for playing and the feedback!

Yes, the in-game menue was one of the things I could not finish in time.

And the whole point of Jil is to be intoralable. Its a twist to the theme solitude. Jil is supposed to make you feal you where better of alone.

Its a risky approach for sure, but just text would be in no way be as effective as VO in this case. And no, none of what she says has any meaning and she does talk over others because that is what people like her do.

There is no compass because I wanted to have a (fullscreen) map that would also include your current orientation. I am not a fan of minimaps as you end up only looking at the minimap most of the time.

I am not sure what you mean with "withhold my rating" as I can only upload a new version when the rating period is over.

Thanks for your feedback, I appreciate it.