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Math Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #57 | 4.000 | 4.000 |
Theme | #162 | 3.429 | 3.429 |
Presentation (graphics, audio) | #381 | 2.286 | 2.286 |
Fun | #406 | 1.929 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
A definition of Mode is the value that occurs most frequently in a given data set. This game uses a graph to have one category reach the top.
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Comments
So many people talking about figuring out how to play but nobody seems to have actually explained it yet so I'll have a crack.
Use space to shoot the numbers scrolling up the screen, use blue mode to add to the number and red to subtract (the value added or subtracted is shown beside the player character, up/down or w/s are used to increment/decrement this). If you cancel/zero the number out it disappears and you gain some money, which can be used to buy more ammo, ammo capacity or increment points. If the numbers reach the top they add to the bar they came from (so negative values make it smaller).
It seems the game ends when a bar reaches the top, which led to a soft lock on my second go as I ran out of ammo and money but the values were more or less balancing so it just kept going. If there's no way to gain currency without ammo then there should probably be another loss condition to account for this.
I like the idea and it was fun for a while but it has a messed up difficulty curve where it's frantic for a bit but if you stay in red mode and just let the negative numbers go you don't seem to be able to really lose.
I figured what you need to do quick, but still I think the difficulty a bit unfair at the start of the game. Also point of the game confusing. But I like the idea behind it. Need some polish and it can be a great game.
Had some trouble figuring out the idea behind the game. I think if you explain what you're meant to do with your shots and what purpose there is to changing their value, then players will have an easier time learning the game.
I like that you took the good ol' pun approach to the theme though, always been a big fan of that.
The game gave me the controls but not quite clear on what I'm supposed to do with the statistic; am I supposed to raise it to win? However it does have an interesting concept!
This is a very interesting concept. Love the idea of statistical mode - glad someone went for it. The game is pretty tough and could use more tutorialization, but nice work overall!
I will not rate the game now, but I'll come back to it later. I just couldn't figure out what the objective of the game is... I did not find a text that explains what I am supposed to do or how to do it. I think a little clear explanation somewhere would be nice :)
I figured out that the bars increase when the numbers reach the top, but I failed to understand what I was supposed to achieve doing that. And then the game reset without telling me what happened, did I win/lose? :) It left me a bit confused.
Clever interpretation of the theme. Good luck!
Seems like a neat idea. Moves too quickly for my non-math brain though.
Very unique idea, unfortunately I'm terrible at quick math, but great game!
Hey I used the statistical definition of Mode for my game too! I don't think too many others did that
I like your interpretation of the theme. Never thought about using the maths meaning :)