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lochi.jpeg

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A member registered Mar 12, 2022 · View creator page →

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Very nice art style and I liked how the platforms appeared with the beat. Good job :)

I love the art style and trying to find the best way through the stages. :D

I like the feeling of pogoing off the fruit. I feel like you could improve the feel by adding a maximum fall speed so it is easier to time landings. The secret ending was well hidden and fun to unlock. Good job :)

I liked your movement, it felt really good chaining a bunch of jumps together to build up speed. I found that the best strategy was to always hold down shift then bunnyhop. Is there any advantage you gain from not holding it down? Super slick overall, and the sound design really added to the feeling of speed. :)

The pepperoni buttons on the title screen were really cute. Good job :)

I like the vibe that the music and the art style built. It was very satisfying to pick everything up. Your art is also very cohesive and clean for a game made in just a few days. When I got caught, nothing seemed to happen except the lights turning on. Was this intended?

After a few tries I got a time of 75 seconds. The controls feel really fluid and its fun to master the grappling mechanic. I like how you used the boxes to switch up the level designs a bit too. Nice game :)

Your battle system was super unique and really made you think through the best way to tackle fights. Great game :D

This game really fit the theme of slick. I like the game feel with the camera pulling out as you get faster, and the speed boost you get for completing a sale, it really adds a lot to making the game feel good :)

The pixel art is really cute! It would be really fun to see this fleshed out into a full game. :)

This was a fun game. I liked having to build up speed to make the jumps.

Thank you :D

A playtester commented that the music does not loop. I will fix this after the jam is over because the jam rules dont allow any bugfixes :(

thank you i appreciate the feedback!

Thanks for fixing it up :D

I’ve never gotten into any bullet hells so even on the easy difficulty this was quite a challenge but I really enjoyed it. The music was really nice too. :)

The art on this game is amazing. I love how the screen filters change throughout the game, and all the visual flair you’ve added. I did notice that when my health depleted in the boss fight nothing happened, and I couldn’t figure out how to defeat it

I love your art style. Having different music for each of the difficulties is funny too. Nice work :)

Cute game! Dodging the dogs was a fun challenge with how unpredictable they were. I managed to get a score of 26 :)

Oh if its randomized I might just be getting unlucky. Maybe you could tune it so that earn more :)

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Cool game! I liked the vibe and art. I’m a bit confused on how you progress because when I sell my crops, I end up losing money. Do the numbers next to them mean something?

Thank you so much. I’m glad you like it!

Thanks, I appreciate it :)

Fun little game that really fits the theme. I wish the movement were a little faster but really impressive for a first game :D

Cute game! Took me a second to figure out what you meant by jump to a tile but after I got it, it was a fun strategy game. I like the frog models and the whole colourscheme of the game. Very nice :)

Very tough game and I got killed by the spikes falling from the ceiling a lot. Good game overall I like how you have to ration between consuming more matter to fly and staying small enough to fit under the platforms.

That was such a nice satisfying game. I like how you turned the shopping into a puzzle and the dialogue was funny. Nice work!

Nice game I liked your interpretation of the theme. Peeing was definitely an interesting choice. I got the gun but I wish there was something I could do with it. One bug I noticed was even when I met the quota, the end of day message said that I hadn’t. I could still play though so it didn’t really matter. Good job :D

I agree the movement is a kind of jank. I was going to add a normal camera option but ran out of time at the end of the jam.

Thanks I’m glad you liked what I tried to do with the camera :)

Thanks for playing. I’ll try and see if i can fix the vial issue at some point :)

Thanks for the feedback! I agree with you on the level design, the levels layouts were all a little rushed.

Very unique game and take on the theme. I love the presentation and vibe that you were going for but I found the difficulty was quite high and I got stuck a lot.

This is probably my favourite game in this jam I've played so far. Love how the level titles give hints on how to solve the puzzles, and the puzzle design is great. I also like how you introduced all the mechanics in a way which made it easy to learn. The only thing I found slightly frustrating was the magenta blocks not being shaded which made depth perception a little difficult.

I love the crab sprites they're so cute!

I like your interpretation of the theme. Never thought about using the maths meaning :)

I like how the combat felt and how you had to think about what weapon to use. How to play wzas also very well explained :)

Sure! As long as you provide credit

Haha thanks.

Glad you enjoyed it!