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A jam submission

QuotaView game page

Meet your quota, feed consumerism
Submitted by calzark, Espresshock, Srytx, ZZZope, Emilio Medrano — 5 hours, 55 minutes before the deadline
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Quota's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.0004.000
Overall Enjoyment#24.0004.000
Gameplay#23.8333.833
Overall#33.7783.778
Use of Theme#53.9173.917
Audio#53.2503.250
Creativity#63.6673.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice game, the mechanics are pretty cool, I love the vibe and atmosphere of the game. Super creative. One issue I had is that sometimes movement was really buggy. Nice job!

Submitted(+1)

Nice game I liked your interpretation of the theme. Peeing was definitely an interesting choice. I got the gun but I wish there was something I could do with it. One bug I noticed was even when I met the quota, the end of day message said that I hadn’t. I could still play though so it didn’t really matter. Good job :D

Submitted (1 edit) (+2)

Nice commentary on the state of things 😂 the pee mechanic was a fun surprise, when I ended up peeing everywhere on my short break before fetching more parcels to move them A->B. Creative interpretation of the theme 😆

Didn't make it as far as I'd like but definitely felt the life draining reality of working hard, then spending all my money on coca colas and investing it into doing more work faster and better. I somehow imagine a multiplayer game where players have to work together to get a warehouse like this running, like Overcooked but with parcels haha. Great job my dudes!

Submitted(+2)

addicting loop. I wish the packages were just "attached" to the player character when picked up rather than using physics as they got stuck in weird places places. Also, unsure if I got a bug or not, but there's nothing to do with the gun?? And then aftter I got the gun around day 8, the game just passes every day instantly (the countdown timer just spins really fast and even though i didnt have time to deliver a package, i still pass to the next day). 

Also, i think it would have been helpful to display on the screen that you can hold mouse to charge up a throw (i imagine it was in the intro, but as a typical gamer, i breezed through the intro). Maybe if player has dropped boxes instead of throwing them like 3 times in a row, display text to show that you need to hold mouse to charge your throw?) it took me like 3 days until i realized i can wind up a throw.

Overall, great game, one of my favorite from the jam. I was wishing for more content after I unlocked everything, so that's a great sign that this was fun and addicting!

Submitted(+1)

addicting loop. I wish the packages were just "attached" to the player character when picked up rather than using physics as they got stuck in weird places places. Also, unsure if I got a bug or not, but there's nothing to do with the gun?? And then aftter I got the gun around day 8, the game just passes every day instantly (the countdown timer just spins really fast and even though i didnt have time to deliver a package, i still pass to the next day). 

Also, i think it would have been helpful to display on the screen that you can hold mouse to charge up a throw (i imagine it was in the intro, but as a typical gamer, i breezed through the intro). Maybe if player has dropped boxes instead of throwing them like 3 times in a row, display text to show that you need to hold mouse to charge your throw?) it took me like 3 days until i realized i can wind up a throw.

Overall, great game, one of my favorite from the jam. I was wishing for more content after I unlocked everything, so that's a great sign that this was fun and addicting!

(+2)

I found it a little difficult to manage the packages, but I'm not good at this kind of games. I liked the design though. The introduction character is funny.

Developer(+1)

thank you for playing the game :D 

Submitted(+2)

I found it difficult to know what to do, maybe some more written indicators could help with that. Really enjoying the thumbnail though, and the environment is impressive!

Developer(+1)

thank you for playing! will defintiely look to add more markers next time

Submitted(+3)

Love the idea. A good critique of capitalism is always welcome. Somehow it's balanced for a too short gamejam, and overall, a rlly good experience. GOOD JOB!
Some things I would improve in the future: 

Jump: Since it's a core game mechanic, implementing an input buffer will make it feel waaaay better, sometimes jump action is skipped because you are not on the ground, and most games fix this with an input buffer, it feels more responsive and avoids the "why it doesn't work" feeling. 

Level design: Is great, don't get me wrong, but a little more clarity on the "main paths" would improve the experience.  Beside that little thing is a good design!

The containers: Oh god, I lost count of how many times my package got stuck in the entry and I just wanted to cry in a corner.

Other than that, a pretty neat game that I enjoyed a lot. Working for bezos and peeing all over the bathroom is whole fresh experience. 

My anxiety when I need to drink but still need to deliver some packages to get the quota and now I have to pee:  📈📈📈

Developer(+1)

thank you so much for the thoughtful feedack! really agree with your points, they are great improvements

Developer(+1)

pee mechanic! Great feed back, thank you so much for playing through and taking the time to give such insightful feed back, its much apricated!!

Submitted(+2)

i enjoyed this game,  maybe it dosen't fit 100% the theme, however the gameplay is really enjoying , i like it!!

Developer(+2)

the game contains comments about consumerism which fits the theme imo! thank you for playing and the kind words!