addicting loop. I wish the packages were just "attached" to the player character when picked up rather than using physics as they got stuck in weird places places. Also, unsure if I got a bug or not, but there's nothing to do with the gun?? And then aftter I got the gun around day 8, the game just passes every day instantly (the countdown timer just spins really fast and even though i didnt have time to deliver a package, i still pass to the next day).
Also, i think it would have been helpful to display on the screen that you can hold mouse to charge up a throw (i imagine it was in the intro, but as a typical gamer, i breezed through the intro). Maybe if player has dropped boxes instead of throwing them like 3 times in a row, display text to show that you need to hold mouse to charge your throw?) it took me like 3 days until i realized i can wind up a throw.
Overall, great game, one of my favorite from the jam. I was wishing for more content after I unlocked everything, so that's a great sign that this was fun and addicting!