Ye, as I was a solo developer it was hard to make all the 3D, shaders, Programming and let it bug free. Would be great if you can specify how did you manage to soft lock the game so i can fix it after the game jam. Thanks for testing, hope you like it
senc1yo
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Love the idea. A good critique of capitalism is always welcome. Somehow it's balanced for a too short gamejam, and overall, a rlly good experience. GOOD JOB!
Some things I would improve in the future:
Jump: Since it's a core game mechanic, implementing an input buffer will make it feel waaaay better, sometimes jump action is skipped because you are not on the ground, and most games fix this with an input buffer, it feels more responsive and avoids the "why it doesn't work" feeling.
Level design: Is great, don't get me wrong, but a little more clarity on the "main paths" would improve the experience. Beside that little thing is a good design!
The containers: Oh god, I lost count of how many times my package got stuck in the entry and I just wanted to cry in a corner.
Other than that, a pretty neat game that I enjoyed a lot. Working for bezos and peeing all over the bathroom is whole fresh experience.
My anxiety when I need to drink but still need to deliver some packages to get the quota and now I have to pee: 📈📈📈
Thanks! I hope you liked it! Yessss, I came up with this idea, haha. I actually think there are other games that use a grid with limited movement, but as far as I know, none with this type of movement mechanic.
Yes! You're absolutely right, the message announcing the winner doesn't allow players to analyze why they lost (player or AI). Players can still know if they are going to win/lose before the end prompt, but blocking the final view is a fail in usability, no doubts. Lack of time to test. D:
Anyway, thanks for playing!!
Edit: It should be a game menu in game. With ESC.
Yeah, I kinda figured it'd be a bit different depending on the device. I made it playable on phones but didn't include multitouch, so the controls might feel a tad weird... I only had 2 days to whip up this game, so I couldn't add different difficulty levels, test it with friend, or tweak it for different devices. 😅
But hey, I'm really glad you're enjoying it!
I made some improvements to the gameplay (less hard and some quality of live changes) bc i read that they are allowed. So now its 1 + 1/4 day :D
ty so much!
yours is fun as hell, addicting too
like, I was struggling so hard to get 3 engines down and suddenly i could take them all after... 15 minutes T_T



