Thanks for the feedback on my post!
I really enjoy the concept and the pixel art style. If you do take this further, as others have said I would work on the timing aspect. I was having trouble understanding how to get better at it. One of the guys also 1-hit me which might have been just luck. I wouldn't make it too much easier though because the frustration is what made me want to keep going. Maybe less harsh penalties such as having to restart. I would love to see a counter on the top indicating wins - losses instead of having to start with the same fight and go through it again. Randomize the names and models as well as any logic you have for the actual gameplay and this can be very addictive.
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Noble Charge's itch.io pageComments
i think it’s great and well-implemented, it’s fun but yeah, perhaps a clearer indicator would be nice so that the timing is easier to catch. not to mention the art looks fantastic. good job!
I LOVE the art for your game. I wish there were more levels and opponents, of course, but this was a lot of fun. It gave me monty python vibes. I wish the jousting was a little more skill-based rather than timing. It would be nice to block an attack with a well-placed lance. Overall, I could see this game having a whole multiplayer tournament!
Thank you for your feedback! The timing system was a big headache for me while doing this. It doesn't work as it should, i thought looking at the animation would be enough to predict the right teaming but i was obviously wrong. The attack blocks is something i thought about, but i decided to go for a more simple gameplay for this jam. It was a learning experience at least, I'm glad you enjoyed the other aspects of the game!
Very nice graphics and concept. I was able to beat it through trial-and-error by lining myself up with different parts of the fence based on the timing feedback messages, but I would have liked it more if the timing was more intuitive.
I like the idea and graphics, the timing is quite tight tho and i think it lacks of a way to predict when a good timing could be. I love the names of the knights and i would like to see more than the first one aha
Thank you for the feedback! I might have to make the timing more forgiving at least for normal mode. I wanted the player to be able to time it by looking at the attack animation, and starting the attack a bit early so when the attack animation ends, the spear is really close to the opponent for maximum damage, but it's not as obvious as i thought. That's why i added the timing information message at the bottom, but it's still not perfect.
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