Play Jumping Frogs
Jumping Frogs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.308 | 3.308 |
Visuals | #6 | 3.538 | 3.538 |
Overall Enjoyment | #7 | 3.154 | 3.154 |
Audio | #7 | 2.923 | 2.923 |
Overall | #9 | 3.128 | 3.128 |
Creativity | #10 | 3.462 | 3.462 |
Use of Theme | #18 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game. I have no idea what strategy i used but i won every round i played!
Really fun! I dig the vibe of it. The gameplay loop was simple and fun. It took me a while to understand the game, maybe add a more interactive tutorial to help out. There are a few issues with the menu too, it goes outside the playing window. Great job!
Cute game! Took me a second to figure out what you meant by jump to a tile but after I got it, it was a fun strategy game. I like the frog models and the whole colourscheme of the game. Very nice :)
Really interesting game! Maybe more instructions/examples could be good. Nice job!
You are absolutly right, I run out of time and coulndn't test it enough. Hope you enjoyed
I managed to soft lock the game a few times by getting into the wrong tiles. The essence of this game shows quite a bit of promise. well done!
Ye, as I was a solo developer it was hard to make all the 3D, shaders, Programming and let it bug free. Would be great if you can specify how did you manage to soft lock the game so i can fix it after the game jam. Thanks for testing, hope you like it
this was really engaging! i would play an expanded out version of this! awesome work
Did you come up with the concept yourself? I love original puzzles, well done. I wish there was a menu on the game screen, for instructions, to restart, etc. Also, when the game was over, I found out that I "won", but I did not know how. The "game over" popup blocked the board, so I couldn't analyze it. But an excellent game nevertheless!
Thanks! I hope you liked it! Yessss, I came up with this idea, haha. I actually think there are other games that use a grid with limited movement, but as far as I know, none with this type of movement mechanic.
Yes! You're absolutely right, the message announcing the winner doesn't allow players to analyze why they lost (player or AI). Players can still know if they are going to win/lose before the end prompt, but blocking the final view is a fail in usability, no doubts. Lack of time to test. D:
Anyway, thanks for playing!!
Edit: It should be a game menu in game. With ESC.