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Espresshock

57
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A member registered Aug 10, 2023 · View creator page →

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Nice bullet hell! a little undertuned on the challenge but very nice music and nice looking art. Good stuff!

Absolutely smacked it out of the park on the climbing. Felt clean and polished. Level design was perfect as well. All three endpoints very reachable; but not too easy. I had fun, and was engaged for the entire duration. Well done!

This is an amazing work! a very well done proof of concept. The core loop itself is very satisfying; and i actually got invested in helping someone talk to their dead relative! I liked the fact that i get to do a little bullet hell shooter in betwixt the calmer moments: breaks up the pacing. Well done!

Quaint little game. Impressive work with the lighting in 2D, looked very good!Minor point of feedback: you've used the grates in level design in places where it wasn't interactable; this confused me a little. Other than that, nice work!

Decent game jam submission for a aspiring dev! its a little easy and the theme is far fetched; changing masks for different movement effect feels off. I do think for the context you have given it is a technically impressive submission! Keep at it!

Feel like there is only the illusion of choice here. I guess im mostly let down by the splash-art on the thumbnail looking amazing and the gameplay itself being very far removed from it. That said; The narrative is interesting and it is a solid interpretation of the theme!

Great level flow; good introduction of the core mechanics and building on it. Feels like an elegant interpretation of the theme to use some existing puzzle mechanics that makes an interesting game!

Felt a little lost when i started playing it. Rules are also expansive; which is a hurdle to understanding the game. Art was good; music was good. In future projects consider the player's attention span. Each player already 'wants' to play your game; most don't have the patience to read extensive rules and explanations. Maybe a few 'beginner' or tutorial levels would have helped!

OH MY GAWD! this core mechanic is absolutely amazing! my jaw dropped when i saw the resonance and suppressive waves interacting. This has so much potential and should be explored for many more game ideas! well done! well done! well done!

I might be a little bit incompetent; but i couldn't really figure out how to actually be successful. I only lost round after round. Liked the aesthetic; love tower defenses so i wanted to play more. Just couldnt really figure out what i was supposed to do. Good effort on the jam!

Very playable; extremely well executed core mechanic. Enjoyed exploring and fooling around with the different mask angles. I am impressed with the technical implementation of this, must've been quite complicated. Well done!

Im a fan of idle games and was looking forward to playing this. It seems that i can't actually complete any of the offers coming in. I drag the result but it doesn't seem to stick. I did feel like the drag and collecting of multiple items at the same time worked well and was nice.
Let me know if it was a player error; overall i feel like there was potential here!

Amazing result! An interpretation of mask that we've thought about, extremely well executed! Innovative little puzzle's, and after understanding the core mechanics very intuitive to use. Also a big up to the level design, introducing mechanics and then combining them in interesting ways was really well done. Good job!

I am a great fan of the direction this is going. Personally i feel its very difficult to accurately depict the 'correct' emotion. I feel like every culture and every person would have a different facial expression in a different situation; and the game invalidating my interpretation with a negative sound didn't feel great. The mood was striking and very good; loved the 3d + 2d combo; and lack of distinct details to make me feel a little uneasy.

The essence of what you built is very good; with time, playtesting, and polish, this could tell an interesting story!

Would've loved a options menu or volume slider. I like the roguelike element; and I feel like the difficulty of hitting the masks is very adequate! The slower bullet travel challenged me to actually predict my aim; also making me consider each bullet more. Good stuff!

WELL DONE LAD!


Just wanted to say hi and let people know ill be joining in on the jam this week!
Usually i work together with teams, this will be my first time trying to jam solo. Look forward to see what i can achieve
Hit me up if i can help with play testing or code reviews, look forward to see what we all come up with.

EGG

Unbelievable simple yet satisfying concept. I expected the colours to be a gimick, but being able to absorb the squares and having to puzzle out the colours, seperate them, and combine them, to the right sizing; was amzingly creative! Lots of potential in this concept!

I really liked the artstyle. beautifull trees :D It got kind of tedious to keep looking for bugs, felt like growing was a little slow. Nice job!

I couldnt really get into any rythm playing this game. i often felt like i had nowhere to jump and that the challenge was impossible. Being able to 'walk' on ceilings was pretty cool!

I managed to soft lock the game a few times by getting into the wrong tiles. The essence of this game shows quite a bit of promise. well done!

Actually a really fun game! the movement ping ponging me around the level was so much fun. stealing scooters and being a menace in  the shopping mall was a lot of fun. Loved the checkout and packing mini-games aswell. simple yet very rewarding. Mega job on the feedback

I could not really understand what to do. After setting my cards to attack nothing happened. It also did not progress from round 1. Not sure if it was buggy, or i was just stupid, or its unclear what to do.

Initially i was a little confused about the purpose. but when i got the consume upgrade menu i actually liked the concept a lot. There is a root here of something that could be very fun with a little more additional features!

I really enjoyed spawning a lot of units. watching them waddle around and smacking cops was awesome. Great work!

Killed pig. Am sad now. Good attention to detail, but i struggled with understanding how to play and what to do. great effort!

Ran out of COLOUR before i finished the tutorial. Second run was more fun. Appreciate the idea! good work man

Dont be so hard on yourself! You did something awesome here. Although i feel like the loop isnt completely finished, i get the idea and there is potential here. I always like colony management games, would've been cool to see all the stats change as i build. Keep at it mister man!

Got a little stuck after unlocking the dash. The artstyle is super cute! Music is awesome too. Some streamlining in platform level design might've improved the flow a little
Well done!

Built drills, drilled for money, built a house. Surrealist simulation of modern life. 10/10, loved it

Built drills, drilled for money, built a house. Surrealist simulation of modern life. 10/10, loved it

Good work for the first game jam! fun little experience.

Feels a little empty. I was excited to build towers and hope for a tower defense. but i could build lots of turrets quickly and didnt really know what else to do? the day didnt seem to advance either. Models look sick! great effort

Great little game! I believe using from software audio assets is illegal though :D. Impressive how much level design and world building you got done. I'd like a little more freedom of choice in how to do combat. Getting new weapons felt less fun when all i could do was left click and strafe.
Awesome effort!

Awesome game loop! really enjoyed this. Feels a little harsh they keep killing my flag during death animation. Other than that i lost interest after 3 rounds because i wasn't sure what i was gonna get for seizing more land or doing more rounds. Essence is great, aesthetic is awesome. Good stuff!

Super tight controls and one of the most fun implementations of grab & reflect mechanic this jam!

really cool core mechanic! could be a very interesting shooter, having to bounce the bullets like this!