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A jam submission

Rise and DevourView game page

Try to survive the tower while consuming matter that make you bigger and levitate you.
Submitted by murder_ben — 2 days, 21 hours before the deadline
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Rise and Devour's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#72.9232.923
Gameplay#102.9232.923
Use of Theme#113.2313.231
Overall Enjoyment#142.6922.692
Overall#142.8462.846
Creativity#152.9232.923
Visuals#202.3852.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very tough game and I got killed by the spikes falling from the ceiling a lot. Good game overall I like how you have to ration between consuming more matter to fly and staying small enough to fit under the platforms.

Submitted

Love the visuals and audio. The mechanics seem pretty interesting, but the game is just too hard, especially with the movement being a bit slow for a fast-paced game like this, and the level generation. I feel like the game could be great with some more polish!

Submitted

I loved the audio and sound effects. Is a really nice idea but i think maybe was too hard? Quite impossible sometimes t.t But i really liked it!

Submitted

The concept is cool. The RNG is brutal though. I suppose for a short game jam i can't be too mad at it, but I do wish the generation routines guaranteed some possible path to go up. about half my starting positions I could not go up at all lol. But with some refinement, I think this project has potential for a pretty solid browser game!

Submitted (1 edit)

I liked it. It's basically a game of taking the smallest risks as there are a lot of uncertainties. I can't proof it, but I'm pretty sure you added some wave function in the amount of matter that is dropped so sometimes I'm too big and sometimes I don't have any fuel left, which definetely varies the gameplay loop. The most scary/unfair/memorable moment in the game is definetely when you have no choice but to stand near the clear ceiling and anything drop on your head at any moment. One must wonder if there isn't anything a developer can do to prevent such a situation by adding indicators, but I actuallly kinda like it + I have no idea what kind of indicator could elegantly display where danger might be hiding in the darkness of the infinite above. Sometimes there's an actual impossible scenario, which need to get ironed out

The art was simple which fits the game, but in the end is still simple. Giving your game a bit more of an identifyable look can elevate the gameplay even more while staying decently simple. The saw blades look great.

BTW, I added some shameless self promo at (edit: near) the top of your leaderboard, remove it if you dare! TUV is me too

Submitted

found it quite unforgiving but the audio was very very nice :D 

Submitted

I couldnt really get into any rythm playing this game. i often felt like i had nowhere to jump and that the challenge was impossible. Being able to 'walk' on ceilings was pretty cool!

Submitted

The best part of this game for me is the fun and exciting feeling of scrambling to reach higher platforms when you are too close to the bottom, and how the enemies really make you consider where to jump to next. This has some great depth in terms of the gameplay decision making. I got stuck often though especially at the start due to impossible platforms.