hey thanks! you guys definitely had the best game great job with it, executed and refined game you had!
I feel like I definitely could've worked more on my game but coulda shoudla woulda you know, but that's a common theme with me doing game jams lol
I also like that you have a gun in your profile picture like me!!
kobemano
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cool stuff, I think it looks cool the animations and how you pop into them, nice environmental story telling, reminds me a little of animal well but here you take over dudes to transform. I think it's cool way of dressing the theme into a simple 2D world and vibe-building through the environment & most of all easy to progress through for a jam!
cool stuff, sorta reminds me of hitman with the stealing identity (/ stats in your case) of workers to progress to restricted spots. Should have a little tutorial message on the first guy telling players what to do (since was confusing had to read comments here to progress, maybe I didn't see there but more simple little tutorial nudges, like a text come-up could work for my case.
But nice stuff fits the theme well and the game-loop is fun for me! Sneaky little dude, I think it'd be cool/funny if we could also whack them (maybe like a little whack animation for stealing, sorta like hitman for stealing clothes, just some random fun thing to add)
okay! I laughed at the linux only option so I had to try it (48 seconds before deadline lol). Maybe try using the AnimationPlayer node to move the goblin / player sprites (just a little squish or wiggle to give them life, also maybe just a little fling or flip when it's they're turn for an attack or something to show they're doing things going through turns, also stopping input to wait for turns).
you can just spam attack and finish in 2 seconds if lucky, so slowing it down to show the turns through some simple animations would give it more life you know.
okay! nice aesthetic look and sounds, I think if you just made it that you spam press 'E' to dig, so you stop by stop pressing it, adds more interaction also.
something like Screenshake also while digging would elevate the nice animation & look it has right now (and also indicate more that you're making noise)
Nice stuff, fits the theme great, I think it's a great way of telling a story with the experience, controls are good but I think the character should move faster or atleast the sprint, but that's just a me thing maybe. But yeah nice 3D web jam game, as I said it's good experience story telling through the environment & actions & sounds, could be more refined down but that's to be expected in a jam (also the beep sounds when caught on laser were way too loud)
yeah I like it, I like the little look of it all and vibes and the simulation part really nice actually, does lag, I do not care for the events also but that's a me thing i do not care for paradox games events also per say. I think maybe a quick fix for the lag could be like a separate level system, like Attack on Titans walls city design, you take over one area (like the outer wall) then move inside and the others stop simulating, just a way of limiting it via story reasons.
Does clicking on a house do anything also? just confused there, I was thinking it could benefit from adding a clicker element to it, say you click on a house, there some germ particle effects, and they target the house a little more maybe.
nice loop and fun concept, reminds me of something I did for an unreleased game I wanted to get back to and made me think of getting back to it so thanks! if that makes sense, nothing to do with the game itself, but I enjoyed it nice fun simple loop with a good execution,
only annoyed bit was I couldn't upgrade storage until I got the cards and the pop-up kept coming back being annoying button just didn't work until that quest finished.
good stuff! I like kall's art & the vibes, nice SFX (real nice sfx) and theming I do like this idea for the theme of sacrificial feeding & seeking godly powers & stuff. I like how jumping in the 2D menus still jumped, I was a bit lost with it all, like story & controls, and didn't realize some stuff probs need more guidance. like i didn't realize you chose the offerings for a couple of first days whoops, a quick text pop-up on day 1 would fix that.
nice submission again this year, this is pretty fun but I do like me an RTS, I like the theming and feel of it, I think this is the best example of power in an electricity sense I've seen, since you made good use of the light/darkness of the world. I didn't beat it yet on normal (a couple attempts after tutorial), but I have the feeling of wanting to try again soon, but I gotta rate others rn lol
If you're bugging out and getting lost -> try spam right clicking? it might get you through the stage
This was made in the last 3 days (the weekend) of the jam, and it bugs out on some setups, like different browsers or monitors, idk why sorry :( couldn't fix it in time, but shit like that happens in jams you know.






