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(+2)

yeah I like it, I like the little look of it all and vibes and the simulation part really nice actually, does lag, I do not care for the events also but that's a me thing i do not care for paradox games events also per say. I think maybe a quick fix for the lag could be like a separate level system, like Attack on Titans walls city design, you take over one area (like the outer wall) then move inside and the others stop simulating, just a way of limiting it via story reasons.

Does clicking on a house do anything also? just confused there, I was thinking  it could benefit from adding a clicker element to it, say you click on a house, there some germ particle effects, and they target the house a little more maybe.

The walled regions sounds like a good idea actually. And no, clicking on buildings only locks the description display (unless an event overrides it). Although now that you mention it, clicking might be what the game's missing, because it feels very boring and unsatisfying just to watch it play itself.