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A jam submission

Frontline FroggyView game page

Stylized Bullet-hell
Submitted by PneumaJams, Buzzsawjonez, Olin the Producer, JadonZen, SculptKid (@SculptKid), CholfyJams (@CholfyCreates) — 2 hours, 18 minutes before the deadline
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Frontline Froggy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2093.2203.220
Presentation (graphics, audio)#2642.9762.976
Originality#3052.7802.780
Fun#3472.2442.244

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
BIGMODE, and gun modes

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
Submitted(+4)

i love the little guys in this, the depiction of biggy is especially silly :) the gameplay was pretty fun, but it wasn’t too much of a challenge when only one enemy type would actually fire at me. i also encountered a couple bugs, pretty frequently the game just wouldn’t spawn enough enemies to let me progress to the next wave, so i’d be softlocked and have to start over. with some fixes though i can see this being really engaging! good work!

Developer

Fixes are in the pipeline! Appreciate all the thorough feedback and reports on bugs. It will make the game so much better in the end!

Submitted(+4)

Looks and sounds fantastic. Really cool ideas here. I had some small issues with hitboxes on some enemies, but still enjoyed stomping around in my frogmech. 

Submitted(+4)

Really nice presentation and concept !

Submitted(+4)

Nice presentation. I found it pretty difficult, but there's a solid concept here and a good representation of the theme

Submitted(+4)

I love the look of the character and how it's presented! Also major props for implementing BIGMODE. If the movement and weapon fire rate were a little faster, I think this would play just right.

Developer(+2)

The hope was these were the base stats for a roguelike, with randomized buffs such as attack speed/projectile velocity.

Thank you so much for playing! The boss didn't make it in either, but is practically ready to be dropped in. Next update will be epic!

(+4)

Screen shaking! The Machine gun and shotgun mode in this game do very little to enemies and it seems like they do zero damage. The big mode has no effect for trampling enemies which makes it unintuitive. The loop of the game is solid, but I experienced issues with default aiming angle when going from one mode to the next. Along with enemies that did not target me; perhaps there was a second objective I wasn't aware of. This could be a very unique twist on the missile command games of old. The music is good and when the program doesn't lag the sound is well developed and coordinated.  The art style is adequate and complex enough to represent the style of game.  It felt like the beginnings of a passion project. I enjoyed that this was playable understandable and was "Modal."  Overall enjoyable and given the timeframe this went past the expectations of Pneuma with such a short development cycle.  Good job. I hope I gave enough input to stir the algorithm. Blast Packed!   

(+4)

i liked the music :)

Submitted(+4)

I like the main character model, looks really cool

Working more on the UI and the enemy hitboxes would probably go a long way in terms of polish and help smooth out any rough edges

Developer(+1)

Agreed, UI was place holders that were never replaced.
We will do a follow up update with much more finsished UI.
Thanks so much for playing our game!

Submitted(+5)

BG gives me attack on titan vibes, I like

Submitted(+4)

Nice work! The main character model was cool and having different shooting modes was nice. The shooting itself could use more love to make it feel more awesome. Good job!

Help me out by rating my game here: Thanks!

https://patsui.itch.io/winter-cabin

Developer(+1)

The shooting feels noticably sloppier on the WebGL build, but it certainly can be improved. Thanks so much for playing and commenting!

Submitted (2 edits) (+4)

This sounds and plays like an interesting concept. Great work from you guys! It's quite difficult, but fun! One improvement could be to improve the UI, other than that really nice job! :D

Viewing comments 12 to 1 of 32 · Previous page · First page