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Yatch

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A member registered Feb 22, 2021 · View creator page →

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Really interesting concept here!

Almost depressing in a way, but not in reality as the generated planets still experience time relatively.

Small nitpick, but it’d be a nice quality of life feature to be able to skip the planet generation animation. It’s very cool the first time, but it’d be nice to bypass it for subsequent generations.

Overall, awesome job on this!

Really enjoyed this! As Avery said, this gives me big Pratchett vibes, which is a very good thing. I enjoyed the characters together and I’m glad you primarily focused on them instead of muddying with too many secondary characters.

I just had a question if the story ends at the seaside? I went to the forest then the seaside, but it ended once I selected seaside.

In any case, great job on this!

Wow, this was insanely unique and creative!

The music, atmosphere, and visuals were all fantastic. Unfortunately, I’m playing this at night in bed, so I had to use the spacebar. I was able to get all the way to the end, but I can’t get past the Gorgon. Is it possible to use just the keyboard? I press and hold the spacebar the second he comes, but it says I still see him. I might have to give it a go in the daytime.

In any case, this is really an awesome game you made. Super cool!

Thanks for checking the game out Andrew!

Thanks for checking the story out!

Yeah, the theme was with the last monster, so it wasn’t an overall theme or anything! I tried my best to keep dying not punitive, as you can go back to the last decision at death.

I tried checking your game out, but you had a problem with the ink script. Send me a comment if/when you fix it, and I’ll check it out. Thanks!

Absolutely amazing use of ink!

Man, what an awesome cozy Halloween game. I loved the design and background art, and the story was whimsical and fun.

I really don’t have much of a critique besides the art for the jelly ingredients seemed to have a broken link (they didn’t show up).

Overall, really awesome job on this! My mind is still blown you can do this with ink.

I like the art and world you built here!

The dialog was well done, even though I’m personally not the biggest fan of the 1800s-style speech.

Overall, great work!

Really awesome job on this!

The art really tied the story together and I was thoroughly interested in seeing the end. The bittersweet ending got me, and I definitely felt like I got a small glimpse into your characters’ lives.

From a technical standpoint, it would help legibility if you added a text box behind the text. The white text was occasionally hard to read on the art.

Overall, great job on this, definitely my favorite of the jam so far!

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I really like the concept and theme!

Body snatching via eye contact is a good backdrop for a choose-your-own-adventure story. The story is well-written and descriptive.

My one critique is that there were a lot of dead-ends to the story and no way to go back to the previous decision point besides restarting the whole thing. I think it would’ve been better to have fewer branching paths which would lead to more complete endings.

Good job!

Nice job!

Just a few critiques.

The controls were just a little wobbly for more of a twitch platformer, especially taking into account a time limit.

I’d also make the hitbox for the player a little bit smaller than the character. I felt like I didn’t hit the spikes, but still got killed by them a few times. Could be tied to the controls.

Hi Leafo, just curious if that workaround for opening the iframe in a new tab is still considered as an implementation option. The SharedArrayBuffer is great as my game stopped stuttering with it enabled, but the gameplay trailer iframe broke. Even if it can’t play on the page, it’d be great if it could at least open up to a new tab. In any case, thanks for all your work!

The main complaint I’m hearing is about the button needing to be clicked with the mouse, so that’s definitely on my to-do list. Thanks for playing!

Wow, this game was awesome!

The art, music, and gameplay were all polished. Specifically, the blood mechanic was very unique and a lot of fun to use! The levels were a good difficulty level and there were just enough mechanics to keep the game interesting. I’m glad you had a restart feature as I got stuck with the crates a few times. I also unfortunately soft-locked myself on the last level, so definitely fix that restart bug! However, the game was fun enough that I played all the way through to the end to get the cure.

Really fun game, great work from the team!

Really fun!

The shop system really adds to the game’s replayability, in addition to the online leaderboard. The gameplay was challenging, but not overly so (even though my score is pretty bad lol). I also liked how the songs changed on playthroughs, so it didn’t get repetitive.

My only critique would be to have a more pronounced indicator the bat is ready, maybe give it a white border, as I didn’t even notice it until I read a comment about it.

This was a surprisingly fresh game. Great job!

Nice unique art style to your game!

The gameplay is very simple, but to be expected in a jam. I wish you had some kind of stat on the game over screen, such as seconds survived. It helps with the replayability.

However, the game functions well and is a fun micro-game.

Keep up the good work!

I loved the intro cutscene! It’s hard to add a story to game jam games so kudos to you for doing so.

The gameplay was pretty fun, but it’s a bit brutal dying in one splotch of blood. I was able to get to Generation 8 and it seems that’s where most get stuck too. The art had a cool style to it, like 90’s computer game graphics. Very cool.

My only critique would be on the text, which looked grainy and pixelated in a bad way. You always want to make sure the text is legible and crispy for UI.

Overall though, fun game!

7:41 survival time and 260 enemies killed!

I love vampire survivor so I had a lot of fun with your game. The range enemies were the biggest nuisance, but that’s how range enemies go. For critiques, the sound effects sometimes seemed to step on each other in the sense of only a few could happen at the same time. I’m not sure if that was a design choice on purpose to avoid too much cacophony, but I think it made the game a little jittery. The 2d pixel art in a 3d world at first felt jarring, but it grew on me. Overall, this was a fun vampire survivor inspired game. Great job!

The animation and gameplay physics were fantastic!

I think the enemies were too tough to the point where I just jumped and glided over them when able. They should take max 3 hits to kill. Besides that though, it was a fun small platformer!

As others have said, the mouse sensitivity was definitely too high. Besides that, the gameplay worked just fine. However, with all the people static, no sound effects, and no music, the game was slightly stale. I think adding some of that polish would really make the game stand out. Even some basic animations with the models would bring the game to life.

Overall, solid effort!

Fantastic game!

Very simple yet incredibly well executed. The graphics, gameplay, and music were all crisp. My only critique of the music is that it sounds a little distorted, so if you made it yourself, make sure you don’t have any clipping in the track.

Besides that, awesome game!

Thank you!

I got 15 customers before game over!

Simple barista-style game, but it was done well and the art was high quality. I didn’t hit any bugs, which is great. Only thing was that I ran out of time before running out of blood, so never had to investigate the applicable blood for other blood types. It’s always a challenge getting numbers and difficulty right in a game jam.

Overall, it was a fun small game, great work!

I was able to save the Vampires, the world is saved! Or is it doomed?

Fun game! As others have said, the voice acting, in the beginning, was very solid. The context clues from the book and results of trials were cool ways to slowly piece together the proper ingredient combo. I would’ve liked another letter with some voice acting on game completion, but understand the time limitations.

Overall, fun and unique game in the jam!

I really enjoyed this game. I like tower-defense-style games and this had that vibe. I will say, in the first play I was a bit lost, but understood the rules by the 2nd time and won the 2nd go.

The mechanic of summoning allies and being able to play them at will was a cool concept. I think to add some difficulty, it would be cool if the enemies did some damage to either the mage or your summoned warriors. As is, the game became a bit easy towards the end when I amassed a decent-sized army with no risk of destruction.

Overall, fun game!

Really enjoyed the writing and atmosphere! I wish the music on the home screen played throughout, it would really add to the atmosphere.

I love choose your own adventure books, so this was a nice break from the other games. I’m just curious if you used pure HTML/CSS on this or if you used a program like Twine.

I loved the art of the lighthouse and I wish there was more of it. The only other bit I remember seeing was my buddy rat being safe at the end!

Overall, I liked this quite a bit, being a sucker for this genre of story. Keep up the great work!

I really like the aesthetic and snappy platformer controls. The tutorial level was a nice addition as well.

For critiques, as others have said, please restart at the level you died on, NOT level 1. For the music, I don’t think you need it to restart at each level, since it only takes a few seconds to beat a level.

Overall a really simple, but satisfying game!

Great art and a unique concept, but you have some implementation issues.

IMO, I think your game is too complicated for a game jam game. Most of the time, people are only expecting to play maybe 5-10 minutes on your game, and if it takes more than 5 minutes to understand the instructions, it’s hard to get players. Also, I’d recommend taking the instructions you typed out below and putting them on your itch.io game page, that way others can easily read them in the future.

The game mechanics work fine, for the most part, I just found an issue with dragging a bottle across to the customer and accidentally having it go into a machine. For the customers, the orders were way too complicated, even the first one. You need to ease into difficulty. The first order had 5 different components and I couldn’t keep tabs on them. Unfortunately, he became dust :(.

Now, for the good. The art is really solid. The customers look great and the machinery is crisp. The actual gameplay mechanics work fine as well. This is all good news as you have a lot of the hard parts done well! I think if you simplified the mechanics and had a smoother difficulty curve, it’d make the game more accessible.

Keep up the good work!

Solid work on the dialog system being added. I felt a lot of personality come through the dialog and it was the most interesting part for me. The platforming while functional, felt a little lackluster compared to the charisma of the characters. Also having unlimited flight made it trivial and I was able to complete the level in a few seconds. I was originally confused by the blood orange section, as my first play-through, I just ran through it and automatically made it to the final section. I’d suggest a check to ensure all oranges are destroyed before you can proceed to the next level.

I wish there was more dialog at the party! I’m sure that was due to time constraints though. I think the strength of your game was in the writing and I wish you focused more on that than necessarily the platforming aspects.

Also, a final note, I’d be careful using copyrighted assets, even in free games. Better off using free assets you find out there.

Overall, great job!

Wow, this was amazingly well done! One of the most polished games in the jam!

Few critiques. The first major one is not having an itch page with an HTML export! I saw you guys used Unity for development, so you should’ve been able to do an HTML export. People are wary of downloading exe files from the internet. In addition, you compressed it in a RAR file instead of a zip, which support to extract from RAR files is not built into Windows 11. These are all barriers preventing people from playing your AWESOME game!

For gameplay critiques, it’s a little bit too hard. Also, on game retry, I don’t want to click through the dialog each time. You want game restarts to be as smooth as possible.

However, I loved the game. It felt like the verticle slice/demo of a released game. The graphics were great. The particle effects were awesome. Mechanics worked well. I wish the dice roll was tied to player input. Wasting a spell when nothing is around at the cost of health doesn’t feel great. I think the mechanic would work just as well with player input, but that’s just IMO.

Overall, I really think this is an amazing game, but you need to make it more accessible in order to get more ratings!

Fun micro-game!

I beat it on my second try. The design is pretty uniform so I was able to develop a strategy to beat it on the second run.

For critiques, some variety to the level design would go a long way, or multiple levels. The game functions fine as is, which is good! but the mechanics are a little basic. As others have said, some stats on the game over screen would be nice, such as time to complete.

Overall, good job!

Great effort! the pixel art is cute and the bat mechanics are fun.

For critiques, I think the vampire base movement feels a little slow/sluggish. I know the bat is supposed to rectify that, but the majority of the time is as a base vampire, so you want it to feel good. The villagers with pitchforks were way too hard to kill. I’m sure that was a design feature, but the pitchforks stick out so much that the overwhelming majority of my shots did nothing but hit the pitchfork. Some stats at the game over screen would be nice, maybe time survived or villagers killed. Finally, some sound effects and music would add a lot of polish.

Overall, fun game!

Thanks, glad you enjoyed it!

Definitely gets even trickier with vampires added in! Thanks!

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Thanks for the feedback, it means a lot hearing it’s your favorite of the jam so far! UI can definitely use some work and a level label at the top of the screen would be helpful. As of now, the level is only shown on completion.

Thanks for the feedback! Keyboard control for the buttons is on my task list as a bunch of others have brought up the same issue. Same for Indicators on an enemy right before their turn executes. Also, there are music and sound effects in the game, are you sure you had sound on? Thanks again!

Beautiful art and unique grid gameplay, I love it! My submission is also a grid-based game, so I’m definitely partial.

Don’t really have many critiques. I did get trapped by blood in one grid square, so maybe having an item for cleaning blood squares would be useful to save it as opposed just on upgrades.

In any case, really fun game, great job!

I like the art and atmosphere!

The game could definitely use some music and sound effects. The aesthetic was great, but I was very confused by the game. I played several times, going through trap doors, but wasn’t sure if I was heading in the right direction or not.

Definitely could use a bit of refinement on the goal and sound design. Besides that, the mechanics worked fine and the aesthetic was great.

Good job!

I played through it and lost this time! For the game over screen, I’d love it if there was a stat for total coins earned and total villagers munched. The combo was cool, but the other stats I’d find more interesting to see. Seriously though, I love this game, I hope you do more with it or in a similar style!

Thanks for the feedback! Adding keyboard controls for the buttons is on my task list, as others had the same feedback.

Funny game!

At first, I thought the dialog was too ridiculous, but it grew on me and gave the game some personality. Pretty tough though, I could barely crack 10. I kept restarting so I could hear the baby dialog!

Thanks for the laugh!