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SaceMakesGame

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A member registered Jan 13, 2022 · View creator page →

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Yea I ran out of time 😅 thanks for playing!

I see 😄

ou really 😅 I was so dumb 

ngl I love the effects 🤣

Wow I gotta admit it's pretty fun and addicting 😆, but I always failed at the flappy bird styled level, it feels like time is too short for me to respond. But overall cool!

I don't really get the rule of this game, but I can just spamming my keyboard with all of my fingers and the score will just keeps increasing (at I think it's  faster than trying to stack the combo) 😅

but the idea is pretty neat!

thank you so muchh 😀

That was bad 😥, but thanks for playing! and I've played your game, can't imagine how could you made it in just 3 hours!

Kinda cool for a 2-3 hours project 😽. One thing that annoyed me was the jitter when I move if my mouse is near the ship.

But still really cool! I think I was still in the idea phase after 3 hours of work 😹

Sure you will 😄 good luck!

When I play your game it says that I need to install microsoft visual c++ and directx runtime, but I don't think that I'm gonna install it just to play this game😌

It's just my opinion, but I think for a 2d pixel game, you don't need the unreal engine's horse power.. which made the game size is quite big & overcomplicate things a bit (at least for me to play). There are pretty much other options available to make this type of game, and I don't think unreal is fit for that..


Sorry but I can't rate your game since I can't play it 😅

also don't take my suggestion to serious, if you really love unreal and comfortable with it then just keep using it and ignore what I said ;)

Thank you for your kind words 😁

Hey, it's kinda cool to have a lot of screen resolution option 😆

The polishing looks neat, I mean things like the sfx and particles. But I gotta admit it's a bit challenging for me personally 😅

Nice work!

ou really? I gotta fix it then. Thanks for your feedback 😊

wow, thanks bro 😅

thank youu!! and sure, I've rated yours too 😃

godot is so lovely, indeed 😇

Hi! I've played it for a while and don't quite understand at this points:

- why are the enemies have some different colors? what are the difference?

- what do you mean by "Kills -2"?

Sorry but I can't rate it yet.. I'm still confused a bit 😅

Why the download size is that big 🥲. The graphics is good, but I find no reason to make the player as a simple cube.  I mean the background is great and I love it, but why the character is still a cube 🙃


Also the cover image could be improved I guess.. you can just take a screenshot inside the game, edit it a bit, and then put it as the cover instead. I suspect it'll bring more eyes to the game!

Overall great job!

The cut scenes, the soundtrack, and the button-sight thing at the start of every levels is just awesome. It must be quite a lot of work! 😮

I can't really complain from the gameplay side, since the genre is not my cup of coffee hehe 😅

btw looks polished and neat!!

The bounce sfx is kinda neat 😸

I like the theme implementation, but I think it feels a bit repetitive after a while playing it. I suspect giving it some traps, boost, on anything like that would be neat and enjoyable.


Great work!

Cool graphics and sfx! I'm a big fan of sci-fi themed stuff 😙


The thing that I think could be improved is the aiming control. I don't know, but I think it doesn't feel that responsive for some reason.. Personally I prefer the aiming to be reversed (just like the slingshot works). But yeah, it's just an suggestion after all..

Kinda cool!

Hi! Never thought to make a game where "a button" as the playable character 😆

I think the file size is a bit too large and can be decreased somehow. Also consider making a browser version so it's more accessible, I'm also using godot and found that exporting to web version is ridiculously simple! There's a youtube tutorial by BornCG about that. Go give it a watch!

btw cool theme implementation!

I kinda like the graphics and sfx, and also that "sacred" tree 😅. I was playing it without that tree thing and found a bug at 6th wave. I had 2 villagers at the time and there was also 2 enemies. My villagers died and left with one enemy, but then he was just staring there for no reason 🥲

Also I think the ESC button to restart the game was a bit odd decision, since if I at full screen, the key is bound with "exit full screen" functionality, so I need to exit my fullscreen to restart the game.

btw u're using godot, right? 🧐

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Thanks for playing! Hehe I know it's not clear enough

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Good game! This reminds me of robbery bob. The only thing I could say is the guards' vision are not clear enough. I think it could be better if the vision area is fully visible (like in robbery bob). Overall, great work!

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I know, I've mentioned it that they are pretty hard to kill

Wow thank you! And yeah I agree with all of your thoughts, especially the slingshot feedback one. Thanks for that!

Cool game! The graphics and sounds are just awesome! For some reason I just don't really know how to dodge all the ghosts tho (even after blinking, there's still pretty much ghosts chasing me and just pretty hard to kill). Anyway, that just my opinion and idk if there's a way to dodge all the enemies (if there's a way, pls tell me :D)

Btw great work!

Thank you!!

ikr it's pretty odd (I do realise it). But at least I've tried to implement it to a game and  pretty happy with the result :)

I made it that way cuz I just want the player to know how to play the game (and do some practice) even before the game start (I know it looks like an excuse, but that was really what I thought)

Anyway, thanks for playing and also for your feedback!

Thank youu!

Wow good graphics! One thing is that game was pretty much laggy on my potato device :( 

Woah I was overwhelmed with all of that orange boxes at first. Cool game!

Good game! After some minutes it's so hard to survive with higher enemy hp but no power ups tho :( Btw great game!

Thankk yoou! Btw your game is sooo awesome :)

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Oh dude I have learned complex numbers about an hour and still can't pick a ridiculous flower :') Really good game with innovative mechanic and neat pixel art. Reallly awesome job!

Hmm I've never using unity before. I've search on google and found some with similar issue like yours, like https://answers.unity.com/questions/1599816/getting-rid-of-2d-collision-jitter.h... and https://gamedev.stackexchange.com/questions/185533/jittery-collisions-in-unity-2...

Both discuss about the same topic, you can read them and compare them with your own code. If it not work, you can just watch some youtube tutorials (unity has much about it) and try to rework the project.

A thing to remember is don't do it in rash, or else you'll get nothing. Keep calm and enjoy the process 😉

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Did you use build in collision detection or just code it yourself?